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gameplay::PhysicsHingeConstraint Member List
This is the complete list of members for gameplay::PhysicsHingeConstraint, including all inherited members.
_agameplay::PhysicsConstraint [protected]
_bgameplay::PhysicsConstraint [protected]
_constraintgameplay::PhysicsConstraint [protected]
centerOfMassMidpoint(const Node *a, const Node *b)gameplay::PhysicsConstraint [static]
getBreakingImpulse() const gameplay::PhysicsConstraint [inline]
getRotationOffset(const Node *node, const Vector3 &point)gameplay::PhysicsConstraint [static]
getTransformOffset(const Node *node, const Vector3 &origin)gameplay::PhysicsConstraint [protected, static]
getTranslationOffset(const Node *node, const Vector3 &point)gameplay::PhysicsConstraint [static]
getWorldCenterOfMass(const Node *node)gameplay::PhysicsConstraint [protected, static]
isEnabled() const gameplay::PhysicsConstraint [inline]
offsetByCenterOfMass(const Node *node, const Vector3 &v)gameplay::PhysicsConstraint [protected, static]
PhysicsConstraint(PhysicsRigidBody *a, PhysicsRigidBody *b)gameplay::PhysicsConstraint [protected]
setBreakingImpulse(float impulse)gameplay::PhysicsConstraint [inline]
setEnabled(bool enabled)gameplay::PhysicsConstraint [inline]
setLimits(float minAngle, float maxAngle, float bounciness=1.0f)gameplay::PhysicsHingeConstraint
~PhysicsConstraint()gameplay::PhysicsConstraint [protected, virtual]
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