, including all inherited members.
| _collisionShape | gameplay::PhysicsCollisionObject | [protected] |
| _enabled | gameplay::PhysicsCollisionObject | [protected] |
| _node | gameplay::PhysicsCollisionObject | [protected] |
| _scriptListeners | gameplay::PhysicsCollisionObject | [protected] |
| addCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
| addCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
| addWheel(PhysicsVehicleWheel *wheel) | gameplay::PhysicsVehicle | |
| CHARACTER enum value | gameplay::PhysicsCollisionObject | |
| collidesWith(PhysicsCollisionObject *object) const | gameplay::PhysicsCollisionObject | |
| getBoostGain() const | gameplay::PhysicsVehicle | |
| getBoostSpeed() const | gameplay::PhysicsVehicle | |
| getBrakedownFull() const | gameplay::PhysicsVehicle | |
| getBrakedownStart() const | gameplay::PhysicsVehicle | |
| getBrakingForce() const | gameplay::PhysicsVehicle | |
| getCollisionObject() const | gameplay::PhysicsVehicle | [protected, virtual] |
| getCollisionShape() const | gameplay::PhysicsCollisionObject | |
| getDownforce() const | gameplay::PhysicsVehicle | |
| getDrivedownFull() const | gameplay::PhysicsVehicle | |
| getDrivedownStart() const | gameplay::PhysicsVehicle | |
| getDrivingForce() const | gameplay::PhysicsVehicle | |
| getNode() const | gameplay::PhysicsCollisionObject | |
| getRigidBody() const | gameplay::PhysicsVehicle | |
| getShapeType() const | gameplay::PhysicsCollisionObject | |
| getSpeedKph() const | gameplay::PhysicsVehicle | |
| getSpeedSmoothKph() const | gameplay::PhysicsVehicle | |
| getSteerdownGain() const | gameplay::PhysicsVehicle | |
| getSteerdownSpeed() const | gameplay::PhysicsVehicle | |
| getSteeringGain() const | gameplay::PhysicsVehicle | |
| getType() const | gameplay::PhysicsVehicle | [virtual] |
| getWheel(unsigned int i) | gameplay::PhysicsVehicle | |
| getWheelCount() const | gameplay::PhysicsVehicle | |
| GHOST_OBJECT enum value | gameplay::PhysicsCollisionObject | |
| isDynamic() const | gameplay::PhysicsCollisionObject | |
| isEnabled() const | gameplay::PhysicsCollisionObject | |
| isKinematic() const | gameplay::PhysicsCollisionObject | |
| isStatic() const | gameplay::PhysicsCollisionObject | |
| NONE enum value | gameplay::PhysicsCollisionObject | |
| PhysicsCollisionObject(Node *node, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT) | gameplay::PhysicsCollisionObject | [protected] |
| removeCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
| removeCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
| reset() | gameplay::PhysicsVehicle | |
| RIGID_BODY enum value | gameplay::PhysicsCollisionObject | |
| setBoost(float boostSpeed, float boostGain) | gameplay::PhysicsVehicle | |
| setBrakedown(float brakedownStart, float brakedownFull) | gameplay::PhysicsVehicle | |
| setBrakingForce(float brakingForce) | gameplay::PhysicsVehicle | |
| setDownforce(float downforce) | gameplay::PhysicsVehicle | |
| setDrivedown(float drivedownStart, float drivedownFull) | gameplay::PhysicsVehicle | |
| setDrivingForce(float drivingForce) | gameplay::PhysicsVehicle | |
| setEnabled(bool enable) | gameplay::PhysicsVehicle | |
| setSteerdown(float steerdownSpeed, float steerdownGain) | gameplay::PhysicsVehicle | |
| setSteeringGain(float steeringGain) | gameplay::PhysicsVehicle | |
| Type enum name | gameplay::PhysicsCollisionObject | |
| update(float elapsedTime, float steering, float braking, float driving) | gameplay::PhysicsVehicle | |
| VEHICLE enum value | gameplay::PhysicsCollisionObject | |
| VEHICLE_WHEEL enum value | gameplay::PhysicsCollisionObject | |
| ~PhysicsCollisionObject() | gameplay::PhysicsCollisionObject | [virtual] |