, including all inherited members.
_collisionShape | gameplay::PhysicsCollisionObject | [protected] |
_enabled | gameplay::PhysicsCollisionObject | [protected] |
_node | gameplay::PhysicsCollisionObject | [protected] |
_scriptListeners | gameplay::PhysicsCollisionObject | [protected] |
addCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
addCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
addWheel(PhysicsVehicleWheel *wheel) | gameplay::PhysicsVehicle | |
CHARACTER enum value | gameplay::PhysicsCollisionObject | |
collidesWith(PhysicsCollisionObject *object) const | gameplay::PhysicsCollisionObject | |
getBoostGain() const | gameplay::PhysicsVehicle | |
getBoostSpeed() const | gameplay::PhysicsVehicle | |
getBrakedownFull() const | gameplay::PhysicsVehicle | |
getBrakedownStart() const | gameplay::PhysicsVehicle | |
getBrakingForce() const | gameplay::PhysicsVehicle | |
getCollisionObject() const | gameplay::PhysicsVehicle | [protected, virtual] |
getCollisionShape() const | gameplay::PhysicsCollisionObject | |
getDownforce() const | gameplay::PhysicsVehicle | |
getDrivedownFull() const | gameplay::PhysicsVehicle | |
getDrivedownStart() const | gameplay::PhysicsVehicle | |
getDrivingForce() const | gameplay::PhysicsVehicle | |
getNode() const | gameplay::PhysicsCollisionObject | |
getRigidBody() const | gameplay::PhysicsVehicle | |
getShapeType() const | gameplay::PhysicsCollisionObject | |
getSpeedKph() const | gameplay::PhysicsVehicle | |
getSpeedSmoothKph() const | gameplay::PhysicsVehicle | |
getSteerdownGain() const | gameplay::PhysicsVehicle | |
getSteerdownSpeed() const | gameplay::PhysicsVehicle | |
getSteeringGain() const | gameplay::PhysicsVehicle | |
getType() const | gameplay::PhysicsVehicle | [virtual] |
getWheel(unsigned int i) | gameplay::PhysicsVehicle | |
getWheelCount() const | gameplay::PhysicsVehicle | |
GHOST_OBJECT enum value | gameplay::PhysicsCollisionObject | |
isDynamic() const | gameplay::PhysicsCollisionObject | |
isEnabled() const | gameplay::PhysicsCollisionObject | |
isKinematic() const | gameplay::PhysicsCollisionObject | |
isStatic() const | gameplay::PhysicsCollisionObject | |
NONE enum value | gameplay::PhysicsCollisionObject | |
PhysicsCollisionObject(Node *node, int group=PHYSICS_COLLISION_GROUP_DEFAULT, int mask=PHYSICS_COLLISION_MASK_DEFAULT) | gameplay::PhysicsCollisionObject | [protected] |
removeCollisionListener(CollisionListener *listener, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
removeCollisionListener(const char *function, PhysicsCollisionObject *object=NULL) | gameplay::PhysicsCollisionObject | |
reset() | gameplay::PhysicsVehicle | |
RIGID_BODY enum value | gameplay::PhysicsCollisionObject | |
setBoost(float boostSpeed, float boostGain) | gameplay::PhysicsVehicle | |
setBrakedown(float brakedownStart, float brakedownFull) | gameplay::PhysicsVehicle | |
setBrakingForce(float brakingForce) | gameplay::PhysicsVehicle | |
setDownforce(float downforce) | gameplay::PhysicsVehicle | |
setDrivedown(float drivedownStart, float drivedownFull) | gameplay::PhysicsVehicle | |
setDrivingForce(float drivingForce) | gameplay::PhysicsVehicle | |
setEnabled(bool enable) | gameplay::PhysicsVehicle | |
setSteerdown(float steerdownSpeed, float steerdownGain) | gameplay::PhysicsVehicle | |
setSteeringGain(float steeringGain) | gameplay::PhysicsVehicle | |
Type enum name | gameplay::PhysicsCollisionObject | |
update(float elapsedTime, float steering, float braking, float driving) | gameplay::PhysicsVehicle | |
VEHICLE enum value | gameplay::PhysicsCollisionObject | |
VEHICLE_WHEEL enum value | gameplay::PhysicsCollisionObject | |
~PhysicsCollisionObject() | gameplay::PhysicsCollisionObject | [virtual] |