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gameplay::Plane Member List
This is the complete list of members for gameplay::Plane, including all inherited members.
distance(const Vector3 &point) const gameplay::Plane
getDistance() const gameplay::Plane
getNormal() const gameplay::Plane
intersection(const Plane &p1, const Plane &p2, const Plane &p3, Vector3 *point)gameplay::Plane [static]
intersects(const BoundingSphere &sphere) const gameplay::Plane
intersects(const BoundingBox &box) const gameplay::Plane
intersects(const Frustum &frustum) const gameplay::Plane
intersects(const Plane &plane) const gameplay::Plane
intersects(const Ray &ray) const gameplay::Plane
INTERSECTS_BACKgameplay::Plane [static]
INTERSECTS_FRONTgameplay::Plane [static]
INTERSECTS_INTERSECTINGgameplay::Plane [static]
isParallel(const Plane &plane) const gameplay::Plane
operator*=(const Matrix &matrix)gameplay::Plane [inline]
Plane()gameplay::Plane
Plane(const Vector3 &normal, float distance)gameplay::Plane
Plane(float normalX, float normalY, float normalZ, float distance)gameplay::Plane
Plane(const Plane &copy)gameplay::Plane
set(const Vector3 &normal, float distance)gameplay::Plane
set(const Plane &plane)gameplay::Plane
setDistance(float distance)gameplay::Plane
setNormal(const Vector3 &normal)gameplay::Plane
setNormal(float x, float y, float z)gameplay::Plane
transform(const Matrix &matrix)gameplay::Plane
~Plane()gameplay::Plane
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