This is the complete list of members for
gameplay::Plane, including all inherited members.
distance(const Vector3 &point) const | gameplay::Plane | |
getDistance() const | gameplay::Plane | |
getNormal() const | gameplay::Plane | |
intersection(const Plane &p1, const Plane &p2, const Plane &p3, Vector3 *point) | gameplay::Plane | [static] |
intersects(const BoundingSphere &sphere) const | gameplay::Plane | |
intersects(const BoundingBox &box) const | gameplay::Plane | |
intersects(const Frustum &frustum) const | gameplay::Plane | |
intersects(const Plane &plane) const | gameplay::Plane | |
intersects(const Ray &ray) const | gameplay::Plane | |
INTERSECTS_BACK | gameplay::Plane | [static] |
INTERSECTS_FRONT | gameplay::Plane | [static] |
INTERSECTS_INTERSECTING | gameplay::Plane | [static] |
isParallel(const Plane &plane) const | gameplay::Plane | |
operator*=(const Matrix &matrix) | gameplay::Plane | [inline] |
Plane() | gameplay::Plane | |
Plane(const Vector3 &normal, float distance) | gameplay::Plane | |
Plane(float normalX, float normalY, float normalZ, float distance) | gameplay::Plane | |
Plane(const Plane ©) | gameplay::Plane | |
set(const Vector3 &normal, float distance) | gameplay::Plane | |
set(const Plane &plane) | gameplay::Plane | |
setDistance(float distance) | gameplay::Plane | |
setNormal(const Vector3 &normal) | gameplay::Plane | |
setNormal(float x, float y, float z) | gameplay::Plane | |
transform(const Matrix &matrix) | gameplay::Plane | |
~Plane() | gameplay::Plane | |