, including all inherited members.
create(const char *url) | gameplay::Properties | [static] |
exists(const char *name) const | gameplay::Properties | |
getBool(const char *name=NULL, bool defaultValue=false) const | gameplay::Properties | |
getColor(const char *name, Vector3 *out) const | gameplay::Properties | |
getColor(const char *name, Vector4 *out) const | gameplay::Properties | |
getFloat(const char *name=NULL) const | gameplay::Properties | |
getId() const | gameplay::Properties | |
getInt(const char *name=NULL) const | gameplay::Properties | |
getLong(const char *name=NULL) const | gameplay::Properties | |
getMatrix(const char *name, Matrix *out) const | gameplay::Properties | |
getNamespace(const char *id, bool searchNames=false, bool recurse=true) const | gameplay::Properties | |
getNamespace() const | gameplay::Properties | |
getNextNamespace() | gameplay::Properties | |
getNextProperty() | gameplay::Properties | |
getPath(const char *name, std::string *path) const | gameplay::Properties | |
getQuaternionFromAxisAngle(const char *name, Quaternion *out) const | gameplay::Properties | |
getString(const char *name=NULL, const char *defaultValue=NULL) const | gameplay::Properties | |
getType(const char *name=NULL) const | gameplay::Properties | |
getVariable(const char *name, const char *defaultValue=NULL) const | gameplay::Properties | |
getVector2(const char *name, Vector2 *out) const | gameplay::Properties | |
getVector3(const char *name, Vector3 *out) const | gameplay::Properties | |
getVector4(const char *name, Vector4 *out) const | gameplay::Properties | |
MATRIX enum value (defined in gameplay::Properties) | gameplay::Properties | |
NONE enum value (defined in gameplay::Properties) | gameplay::Properties | |
NUMBER enum value (defined in gameplay::Properties) | gameplay::Properties | |
parseAxisAngle(const char *str, Quaternion *out) | gameplay::Properties | [static] |
parseColor(const char *str, Vector3 *out) | gameplay::Properties | [static] |
parseColor(const char *str, Vector4 *out) | gameplay::Properties | [static] |
parseVector2(const char *str, Vector2 *out) | gameplay::Properties | [static] |
parseVector3(const char *str, Vector3 *out) | gameplay::Properties | [static] |
parseVector4(const char *str, Vector4 *out) | gameplay::Properties | [static] |
rewind() | gameplay::Properties | |
setString(const char *name, const char *value) | gameplay::Properties | |
setVariable(const char *name, const char *value) | gameplay::Properties | |
STRING enum value (defined in gameplay::Properties) | gameplay::Properties | |
Type enum name | gameplay::Properties | |
VECTOR2 enum value (defined in gameplay::Properties) | gameplay::Properties | |
VECTOR3 enum value (defined in gameplay::Properties) | gameplay::Properties | |
VECTOR4 enum value (defined in gameplay::Properties) | gameplay::Properties | |
~Properties() | gameplay::Properties | |