overview wiki api reference download
gameplay::Properties Member List
This is the complete list of members for gameplay::Properties, including all inherited members.
create(const char *url)gameplay::Properties [static]
exists(const char *name) const gameplay::Properties
getBool(const char *name=NULL, bool defaultValue=false) const gameplay::Properties
getColor(const char *name, Vector3 *out) const gameplay::Properties
getColor(const char *name, Vector4 *out) const gameplay::Properties
getFloat(const char *name=NULL) const gameplay::Properties
getId() const gameplay::Properties
getInt(const char *name=NULL) const gameplay::Properties
getLong(const char *name=NULL) const gameplay::Properties
getMatrix(const char *name, Matrix *out) const gameplay::Properties
getNamespace(const char *id, bool searchNames=false, bool recurse=true) const gameplay::Properties
getNamespace() const gameplay::Properties
getNextNamespace()gameplay::Properties
getNextProperty()gameplay::Properties
getPath(const char *name, std::string *path) const gameplay::Properties
getQuaternionFromAxisAngle(const char *name, Quaternion *out) const gameplay::Properties
getString(const char *name=NULL, const char *defaultValue=NULL) const gameplay::Properties
getType(const char *name=NULL) const gameplay::Properties
getVariable(const char *name, const char *defaultValue=NULL) const gameplay::Properties
getVector2(const char *name, Vector2 *out) const gameplay::Properties
getVector3(const char *name, Vector3 *out) const gameplay::Properties
getVector4(const char *name, Vector4 *out) const gameplay::Properties
MATRIX enum value (defined in gameplay::Properties)gameplay::Properties
NONE enum value (defined in gameplay::Properties)gameplay::Properties
NUMBER enum value (defined in gameplay::Properties)gameplay::Properties
parseAxisAngle(const char *str, Quaternion *out)gameplay::Properties [static]
parseColor(const char *str, Vector3 *out)gameplay::Properties [static]
parseColor(const char *str, Vector4 *out)gameplay::Properties [static]
parseVector2(const char *str, Vector2 *out)gameplay::Properties [static]
parseVector3(const char *str, Vector3 *out)gameplay::Properties [static]
parseVector4(const char *str, Vector4 *out)gameplay::Properties [static]
rewind()gameplay::Properties
setString(const char *name, const char *value)gameplay::Properties
setVariable(const char *name, const char *value)gameplay::Properties
STRING enum value (defined in gameplay::Properties)gameplay::Properties
Type enum namegameplay::Properties
VECTOR2 enum value (defined in gameplay::Properties)gameplay::Properties
VECTOR3 enum value (defined in gameplay::Properties)gameplay::Properties
VECTOR4 enum value (defined in gameplay::Properties)gameplay::Properties
~Properties()gameplay::Properties
 All Classes Functions Variables Typedefs Enumerations Enumerator