, including all inherited members.
| create(const char *url) | gameplay::Properties | [static] |
| exists(const char *name) const | gameplay::Properties | |
| getBool(const char *name=NULL, bool defaultValue=false) const | gameplay::Properties | |
| getColor(const char *name, Vector3 *out) const | gameplay::Properties | |
| getColor(const char *name, Vector4 *out) const | gameplay::Properties | |
| getFloat(const char *name=NULL) const | gameplay::Properties | |
| getId() const | gameplay::Properties | |
| getInt(const char *name=NULL) const | gameplay::Properties | |
| getLong(const char *name=NULL) const | gameplay::Properties | |
| getMatrix(const char *name, Matrix *out) const | gameplay::Properties | |
| getNamespace(const char *id, bool searchNames=false, bool recurse=true) const | gameplay::Properties | |
| getNamespace() const | gameplay::Properties | |
| getNextNamespace() | gameplay::Properties | |
| getNextProperty() | gameplay::Properties | |
| getPath(const char *name, std::string *path) const | gameplay::Properties | |
| getQuaternionFromAxisAngle(const char *name, Quaternion *out) const | gameplay::Properties | |
| getString(const char *name=NULL, const char *defaultValue=NULL) const | gameplay::Properties | |
| getType(const char *name=NULL) const | gameplay::Properties | |
| getVariable(const char *name, const char *defaultValue=NULL) const | gameplay::Properties | |
| getVector2(const char *name, Vector2 *out) const | gameplay::Properties | |
| getVector3(const char *name, Vector3 *out) const | gameplay::Properties | |
| getVector4(const char *name, Vector4 *out) const | gameplay::Properties | |
| MATRIX enum value (defined in gameplay::Properties) | gameplay::Properties | |
| NONE enum value (defined in gameplay::Properties) | gameplay::Properties | |
| NUMBER enum value (defined in gameplay::Properties) | gameplay::Properties | |
| parseAxisAngle(const char *str, Quaternion *out) | gameplay::Properties | [static] |
| parseColor(const char *str, Vector3 *out) | gameplay::Properties | [static] |
| parseColor(const char *str, Vector4 *out) | gameplay::Properties | [static] |
| parseVector2(const char *str, Vector2 *out) | gameplay::Properties | [static] |
| parseVector3(const char *str, Vector3 *out) | gameplay::Properties | [static] |
| parseVector4(const char *str, Vector4 *out) | gameplay::Properties | [static] |
| rewind() | gameplay::Properties | |
| setString(const char *name, const char *value) | gameplay::Properties | |
| setVariable(const char *name, const char *value) | gameplay::Properties | |
| STRING enum value (defined in gameplay::Properties) | gameplay::Properties | |
| Type enum name | gameplay::Properties | |
| VECTOR2 enum value (defined in gameplay::Properties) | gameplay::Properties | |
| VECTOR3 enum value (defined in gameplay::Properties) | gameplay::Properties | |
| VECTOR4 enum value (defined in gameplay::Properties) | gameplay::Properties | |
| ~Properties() | gameplay::Properties | |