This is the complete list of members for
gameplay::Quaternion, including all inherited members.
conjugate() | gameplay::Quaternion | |
conjugate(Quaternion *dst) const | gameplay::Quaternion | |
createFromAxisAngle(const Vector3 &axis, float angle, Quaternion *dst) | gameplay::Quaternion | [static] |
createFromRotationMatrix(const Matrix &m, Quaternion *dst) | gameplay::Quaternion | [static] |
identity() | gameplay::Quaternion | [static] |
inverse() | gameplay::Quaternion | |
inverse(Quaternion *dst) const | gameplay::Quaternion | |
isIdentity() const | gameplay::Quaternion | |
isZero() const | gameplay::Quaternion | |
lerp(const Quaternion &q1, const Quaternion &q2, float t, Quaternion *dst) | gameplay::Quaternion | [static] |
multiply(const Quaternion &q) | gameplay::Quaternion | |
multiply(const Quaternion &q1, const Quaternion &q2, Quaternion *dst) | gameplay::Quaternion | [static] |
normalize() | gameplay::Quaternion | |
normalize(Quaternion *dst) const | gameplay::Quaternion | |
operator*(const Quaternion &q) const | gameplay::Quaternion | [inline] |
operator*=(const Quaternion &q) | gameplay::Quaternion | [inline] |
Quaternion() | gameplay::Quaternion | |
Quaternion(float x, float y, float z, float w) | gameplay::Quaternion | |
Quaternion(float *array) | gameplay::Quaternion | |
Quaternion(const Matrix &m) | gameplay::Quaternion | |
Quaternion(const Vector3 &axis, float angle) | gameplay::Quaternion | |
Quaternion(const Quaternion ©) | gameplay::Quaternion | |
set(float x, float y, float z, float w) | gameplay::Quaternion | |
set(float *array) | gameplay::Quaternion | |
set(const Matrix &m) | gameplay::Quaternion | |
set(const Vector3 &axis, float angle) | gameplay::Quaternion | |
set(const Quaternion &q) | gameplay::Quaternion | |
setIdentity() | gameplay::Quaternion | |
slerp(const Quaternion &q1, const Quaternion &q2, float t, Quaternion *dst) | gameplay::Quaternion | [static] |
squad(const Quaternion &q1, const Quaternion &q2, const Quaternion &s1, const Quaternion &s2, float t, Quaternion *dst) | gameplay::Quaternion | [static] |
toAxisAngle(Vector3 *e) const | gameplay::Quaternion | |
w | gameplay::Quaternion | |
x | gameplay::Quaternion | |
y | gameplay::Quaternion | |
z | gameplay::Quaternion | |
zero() | gameplay::Quaternion | [static] |
~Quaternion() | gameplay::Quaternion | |