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gameplay::Quaternion Member List
This is the complete list of members for gameplay::Quaternion, including all inherited members.
conjugate()gameplay::Quaternion
conjugate(Quaternion *dst) const gameplay::Quaternion
createFromAxisAngle(const Vector3 &axis, float angle, Quaternion *dst)gameplay::Quaternion [static]
createFromRotationMatrix(const Matrix &m, Quaternion *dst)gameplay::Quaternion [static]
identity()gameplay::Quaternion [static]
inverse()gameplay::Quaternion
inverse(Quaternion *dst) const gameplay::Quaternion
isIdentity() const gameplay::Quaternion
isZero() const gameplay::Quaternion
lerp(const Quaternion &q1, const Quaternion &q2, float t, Quaternion *dst)gameplay::Quaternion [static]
multiply(const Quaternion &q)gameplay::Quaternion
multiply(const Quaternion &q1, const Quaternion &q2, Quaternion *dst)gameplay::Quaternion [static]
normalize()gameplay::Quaternion
normalize(Quaternion *dst) const gameplay::Quaternion
operator*(const Quaternion &q) const gameplay::Quaternion [inline]
operator*=(const Quaternion &q)gameplay::Quaternion [inline]
Quaternion()gameplay::Quaternion
Quaternion(float x, float y, float z, float w)gameplay::Quaternion
Quaternion(float *array)gameplay::Quaternion
Quaternion(const Matrix &m)gameplay::Quaternion
Quaternion(const Vector3 &axis, float angle)gameplay::Quaternion
Quaternion(const Quaternion &copy)gameplay::Quaternion
set(float x, float y, float z, float w)gameplay::Quaternion
set(float *array)gameplay::Quaternion
set(const Matrix &m)gameplay::Quaternion
set(const Vector3 &axis, float angle)gameplay::Quaternion
set(const Quaternion &q)gameplay::Quaternion
setIdentity()gameplay::Quaternion
slerp(const Quaternion &q1, const Quaternion &q2, float t, Quaternion *dst)gameplay::Quaternion [static]
squad(const Quaternion &q1, const Quaternion &q2, const Quaternion &s1, const Quaternion &s2, float t, Quaternion *dst)gameplay::Quaternion [static]
toAxisAngle(Vector3 *e) const gameplay::Quaternion
wgameplay::Quaternion
xgameplay::Quaternion
ygameplay::Quaternion
zgameplay::Quaternion
zero()gameplay::Quaternion [static]
~Quaternion()gameplay::Quaternion
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