This is the complete list of members for
gameplay::Quaternion, including all inherited members.
| conjugate() | gameplay::Quaternion | |
| conjugate(Quaternion *dst) const | gameplay::Quaternion | |
| createFromAxisAngle(const Vector3 &axis, float angle, Quaternion *dst) | gameplay::Quaternion | [static] |
| createFromRotationMatrix(const Matrix &m, Quaternion *dst) | gameplay::Quaternion | [static] |
| identity() | gameplay::Quaternion | [static] |
| inverse() | gameplay::Quaternion | |
| inverse(Quaternion *dst) const | gameplay::Quaternion | |
| isIdentity() const | gameplay::Quaternion | |
| isZero() const | gameplay::Quaternion | |
| lerp(const Quaternion &q1, const Quaternion &q2, float t, Quaternion *dst) | gameplay::Quaternion | [static] |
| multiply(const Quaternion &q) | gameplay::Quaternion | |
| multiply(const Quaternion &q1, const Quaternion &q2, Quaternion *dst) | gameplay::Quaternion | [static] |
| normalize() | gameplay::Quaternion | |
| normalize(Quaternion *dst) const | gameplay::Quaternion | |
| operator*(const Quaternion &q) const | gameplay::Quaternion | [inline] |
| operator*=(const Quaternion &q) | gameplay::Quaternion | [inline] |
| Quaternion() | gameplay::Quaternion | |
| Quaternion(float x, float y, float z, float w) | gameplay::Quaternion | |
| Quaternion(float *array) | gameplay::Quaternion | |
| Quaternion(const Matrix &m) | gameplay::Quaternion | |
| Quaternion(const Vector3 &axis, float angle) | gameplay::Quaternion | |
| Quaternion(const Quaternion ©) | gameplay::Quaternion | |
| set(float x, float y, float z, float w) | gameplay::Quaternion | |
| set(float *array) | gameplay::Quaternion | |
| set(const Matrix &m) | gameplay::Quaternion | |
| set(const Vector3 &axis, float angle) | gameplay::Quaternion | |
| set(const Quaternion &q) | gameplay::Quaternion | |
| setIdentity() | gameplay::Quaternion | |
| slerp(const Quaternion &q1, const Quaternion &q2, float t, Quaternion *dst) | gameplay::Quaternion | [static] |
| squad(const Quaternion &q1, const Quaternion &q2, const Quaternion &s1, const Quaternion &s2, float t, Quaternion *dst) | gameplay::Quaternion | [static] |
| toAxisAngle(Vector3 *e) const | gameplay::Quaternion | |
| w | gameplay::Quaternion | |
| x | gameplay::Quaternion | |
| y | gameplay::Quaternion | |
| z | gameplay::Quaternion | |
| zero() | gameplay::Quaternion | [static] |
| ~Quaternion() | gameplay::Quaternion | |