This is the complete list of members for
gameplay::Ray, including all inherited members.
| getDirection() const | gameplay::Ray | |
| getOrigin() const | gameplay::Ray | |
| intersects(const BoundingSphere &sphere) const | gameplay::Ray | |
| intersects(const BoundingBox &box) const | gameplay::Ray | |
| intersects(const Frustum &frustum) const | gameplay::Ray | |
| intersects(const Plane &plane) const | gameplay::Ray | |
| INTERSECTS_NONE | gameplay::Ray | [static] |
| operator*=(const Matrix &matrix) | gameplay::Ray | [inline] |
| Ray() | gameplay::Ray | |
| Ray(const Vector3 &origin, const Vector3 &direction) | gameplay::Ray | |
| Ray(float originX, float originY, float originZ, float dirX, float dirY, float dirZ) | gameplay::Ray | |
| Ray(const Ray ©) | gameplay::Ray | |
| set(const Vector3 &origin, const Vector3 &direction) | gameplay::Ray | |
| set(const Ray &ray) | gameplay::Ray | |
| setDirection(const Vector3 &direction) | gameplay::Ray | |
| setDirection(float x, float y, float z) | gameplay::Ray | |
| setOrigin(const Vector3 &origin) | gameplay::Ray | |
| setOrigin(float x, float y, float z) | gameplay::Ray | |
| transform(const Matrix &matrix) | gameplay::Ray | |
| ~Ray() | gameplay::Ray | |