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gameplay::Ray Member List
This is the complete list of members for gameplay::Ray, including all inherited members.
getDirection() const gameplay::Ray
getOrigin() const gameplay::Ray
intersects(const BoundingSphere &sphere) const gameplay::Ray
intersects(const BoundingBox &box) const gameplay::Ray
intersects(const Frustum &frustum) const gameplay::Ray
intersects(const Plane &plane) const gameplay::Ray
INTERSECTS_NONEgameplay::Ray [static]
operator*=(const Matrix &matrix)gameplay::Ray [inline]
Ray()gameplay::Ray
Ray(const Vector3 &origin, const Vector3 &direction)gameplay::Ray
Ray(float originX, float originY, float originZ, float dirX, float dirY, float dirZ)gameplay::Ray
Ray(const Ray &copy)gameplay::Ray
set(const Vector3 &origin, const Vector3 &direction)gameplay::Ray
set(const Ray &ray)gameplay::Ray
setDirection(const Vector3 &direction)gameplay::Ray
setDirection(float x, float y, float z)gameplay::Ray
setOrigin(const Vector3 &origin)gameplay::Ray
setOrigin(float x, float y, float z)gameplay::Ray
transform(const Matrix &matrix)gameplay::Ray
~Ray()gameplay::Ray
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