This is the complete list of members for
gameplay::Ray, including all inherited members.
getDirection() const | gameplay::Ray | |
getOrigin() const | gameplay::Ray | |
intersects(const BoundingSphere &sphere) const | gameplay::Ray | |
intersects(const BoundingBox &box) const | gameplay::Ray | |
intersects(const Frustum &frustum) const | gameplay::Ray | |
intersects(const Plane &plane) const | gameplay::Ray | |
INTERSECTS_NONE | gameplay::Ray | [static] |
operator*=(const Matrix &matrix) | gameplay::Ray | [inline] |
Ray() | gameplay::Ray | |
Ray(const Vector3 &origin, const Vector3 &direction) | gameplay::Ray | |
Ray(float originX, float originY, float originZ, float dirX, float dirY, float dirZ) | gameplay::Ray | |
Ray(const Ray ©) | gameplay::Ray | |
set(const Vector3 &origin, const Vector3 &direction) | gameplay::Ray | |
set(const Ray &ray) | gameplay::Ray | |
setDirection(const Vector3 &direction) | gameplay::Ray | |
setDirection(float x, float y, float z) | gameplay::Ray | |
setOrigin(const Vector3 &origin) | gameplay::Ray | |
setOrigin(float x, float y, float z) | gameplay::Ray | |
transform(const Matrix &matrix) | gameplay::Ray | |
~Ray() | gameplay::Ray | |