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RenderState
StateBlock
gameplay::RenderState::StateBlock Member List
This is the complete list of members for
gameplay::RenderState::StateBlock
, including all inherited members.
addRef
()
gameplay::Ref
bind
()
gameplay::RenderState::StateBlock
create
()
gameplay::RenderState::StateBlock
[static]
getRefCount
() const
gameplay::Ref
Ref
()
gameplay::Ref
[protected]
Ref
(const Ref ©)
gameplay::Ref
[protected]
release
()
gameplay::Ref
setBlend
(bool enabled)
gameplay::RenderState::StateBlock
setBlendDst
(Blend blend)
gameplay::RenderState::StateBlock
setBlendSrc
(Blend blend)
gameplay::RenderState::StateBlock
setCullFace
(bool enabled)
gameplay::RenderState::StateBlock
setCullFaceSide
(CullFaceSide side)
gameplay::RenderState::StateBlock
setDepthFunction
(DepthFunction func)
gameplay::RenderState::StateBlock
setDepthTest
(bool enabled)
gameplay::RenderState::StateBlock
setDepthWrite
(bool enabled)
gameplay::RenderState::StateBlock
setFrontFace
(FrontFace winding)
gameplay::RenderState::StateBlock
setState
(const char *name, const char *value)
gameplay::RenderState::StateBlock
setStencilFunction
(StencilFunction func, int ref, unsigned int mask)
gameplay::RenderState::StateBlock
setStencilOperation
(StencilOperation sfail, StencilOperation dpfail, StencilOperation dppass)
gameplay::RenderState::StateBlock
setStencilTest
(bool enabled)
gameplay::RenderState::StateBlock
setStencilWrite
(unsigned int mask)
gameplay::RenderState::StateBlock
~Ref
()
gameplay::Ref
[protected, virtual]
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Generated on Sat Jan 24 2015 15:29:44 for gameplay by
1.7.6.1