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gameplay::RenderState::StateBlock Member List
This is the complete list of members for gameplay::RenderState::StateBlock, including all inherited members.
addRef()gameplay::Ref
bind()gameplay::RenderState::StateBlock
create()gameplay::RenderState::StateBlock [static]
getRefCount() const gameplay::Ref
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
setBlend(bool enabled)gameplay::RenderState::StateBlock
setBlendDst(Blend blend)gameplay::RenderState::StateBlock
setBlendSrc(Blend blend)gameplay::RenderState::StateBlock
setCullFace(bool enabled)gameplay::RenderState::StateBlock
setCullFaceSide(CullFaceSide side)gameplay::RenderState::StateBlock
setDepthFunction(DepthFunction func)gameplay::RenderState::StateBlock
setDepthTest(bool enabled)gameplay::RenderState::StateBlock
setDepthWrite(bool enabled)gameplay::RenderState::StateBlock
setFrontFace(FrontFace winding)gameplay::RenderState::StateBlock
setState(const char *name, const char *value)gameplay::RenderState::StateBlock
setStencilFunction(StencilFunction func, int ref, unsigned int mask)gameplay::RenderState::StateBlock
setStencilOperation(StencilOperation sfail, StencilOperation dpfail, StencilOperation dppass)gameplay::RenderState::StateBlock
setStencilTest(bool enabled)gameplay::RenderState::StateBlock
setStencilWrite(unsigned int mask)gameplay::RenderState::StateBlock
~Ref()gameplay::Ref [protected, virtual]
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