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gameplay::RenderTarget Member List
This is the complete list of members for gameplay::RenderTarget, including all inherited members.
addRef()gameplay::Ref
create(const char *id, unsigned int width, unsigned int height)gameplay::RenderTarget [static]
create(const char *id, Texture *texture)gameplay::RenderTarget [static]
getHeight() const gameplay::RenderTarget
getId() const gameplay::RenderTarget
getRefCount() const gameplay::Ref
getRenderTarget(const char *id)gameplay::RenderTarget [static]
getTexture() const gameplay::RenderTarget
getWidth() const gameplay::RenderTarget
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
~Ref()gameplay::Ref [protected, virtual]
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