addRef() | gameplay::Ref | |
create(const char *id, unsigned int width, unsigned int height) | gameplay::RenderTarget | [static] |
create(const char *id, Texture *texture) | gameplay::RenderTarget | [static] |
getHeight() const | gameplay::RenderTarget | |
getId() const | gameplay::RenderTarget | |
getRefCount() const | gameplay::Ref | |
getRenderTarget(const char *id) | gameplay::RenderTarget | [static] |
getTexture() const | gameplay::RenderTarget | |
getWidth() const | gameplay::RenderTarget | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
~Ref() | gameplay::Ref | [protected, virtual] |