This is the complete list of members for
gameplay::Scene, including all inherited members.
| addNode(const char *id=NULL) | gameplay::Scene | |
| addNode(Node *node) | gameplay::Scene | |
| addRef() | gameplay::Ref | |
| bindAudioListenerToCamera(bool bind) | gameplay::Scene | |
| create(const char *id=NULL) | gameplay::Scene | [static] |
| findNode(const char *id, bool recursive=true, bool exactMatch=true) const | gameplay::Scene | |
| findNodes(const char *id, std::vector< Node * > &nodes, bool recursive=true, bool exactMatch=true) const | gameplay::Scene | |
| getActiveCamera() | gameplay::Scene | |
| getAmbientColor() const | gameplay::Scene | |
| getFirstNode() const | gameplay::Scene | |
| getId() const | gameplay::Scene | |
| getNext() | gameplay::Scene | |
| getNodeCount() const | gameplay::Scene | |
| getRefCount() const | gameplay::Ref | |
| getScene(const char *id=NULL) | gameplay::Scene | [static] |
| load(const char *filePath) | gameplay::Scene | [static] |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| removeAllNodes() | gameplay::Scene | |
| removeNode(Node *node) | gameplay::Scene | |
| reset() | gameplay::Scene | |
| setActiveCamera(Camera *camera) | gameplay::Scene | |
| setAmbientColor(float red, float green, float blue) | gameplay::Scene | |
| setId(const char *id) | gameplay::Scene | |
| update(float elapsedTime) | gameplay::Scene | |
| visit(T *instance, bool(T::*visitMethod)(Node *)) | gameplay::Scene | |
| visit(T *instance, bool(T::*visitMethod)(Node *, C), C cookie) | gameplay::Scene | |
| visit(const char *visitMethod) | gameplay::Scene | [inline] |
| ~Ref() | gameplay::Ref | [protected, virtual] |