This is the complete list of members for
gameplay::Scene, including all inherited members.
addNode(const char *id=NULL) | gameplay::Scene | |
addNode(Node *node) | gameplay::Scene | |
addRef() | gameplay::Ref | |
bindAudioListenerToCamera(bool bind) | gameplay::Scene | |
create(const char *id=NULL) | gameplay::Scene | [static] |
findNode(const char *id, bool recursive=true, bool exactMatch=true) const | gameplay::Scene | |
findNodes(const char *id, std::vector< Node * > &nodes, bool recursive=true, bool exactMatch=true) const | gameplay::Scene | |
getActiveCamera() | gameplay::Scene | |
getAmbientColor() const | gameplay::Scene | |
getFirstNode() const | gameplay::Scene | |
getId() const | gameplay::Scene | |
getNext() | gameplay::Scene | |
getNodeCount() const | gameplay::Scene | |
getRefCount() const | gameplay::Ref | |
getScene(const char *id=NULL) | gameplay::Scene | [static] |
load(const char *filePath) | gameplay::Scene | [static] |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
removeAllNodes() | gameplay::Scene | |
removeNode(Node *node) | gameplay::Scene | |
reset() | gameplay::Scene | |
setActiveCamera(Camera *camera) | gameplay::Scene | |
setAmbientColor(float red, float green, float blue) | gameplay::Scene | |
setId(const char *id) | gameplay::Scene | |
update(float elapsedTime) | gameplay::Scene | |
visit(T *instance, bool(T::*visitMethod)(Node *)) | gameplay::Scene | |
visit(T *instance, bool(T::*visitMethod)(Node *, C), C cookie) | gameplay::Scene | |
visit(const char *visitMethod) | gameplay::Scene | [inline] |
~Ref() | gameplay::Ref | [protected, virtual] |