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gameplay::ScriptUtil Member List
This is the complete list of members for gameplay::ScriptUtil, including all inherited members.
getBoolPointer(int index)gameplay::ScriptUtil [static]
getDoublePointer(int index)gameplay::ScriptUtil [static]
getFloatPointer(int index)gameplay::ScriptUtil [static]
getIntPointer(int index)gameplay::ScriptUtil [static]
getLongPointer(int index)gameplay::ScriptUtil [static]
getObjectPointer(int index, const char *type, bool nonNull, bool *success)gameplay::ScriptUtil [static]
getShortPointer(int index)gameplay::ScriptUtil [static]
getString(int index, bool isStdString)gameplay::ScriptUtil [static]
getUnsignedCharPointer(int index)gameplay::ScriptUtil [static]
getUnsignedIntPointer(int index)gameplay::ScriptUtil [static]
getUnsignedLongPointer(int index)gameplay::ScriptUtil [static]
getUnsignedShortPointer(int index)gameplay::ScriptUtil [static]
luaCheckBool(lua_State *state, int n)gameplay::ScriptUtil [static]
registerClass(const char *name, const luaL_Reg *members, lua_CFunction newFunction, lua_CFunction deleteFunction, const luaL_Reg *statics, const std::vector< std::string > &scopePath)gameplay::ScriptUtil [static]
registerConstantBool(const std::string &name, bool value, const std::vector< std::string > &scopePath)gameplay::ScriptUtil [static]
registerConstantNumber(const std::string &name, double value, const std::vector< std::string > &scopePath)gameplay::ScriptUtil [static]
registerConstantString(const std::string &name, const std::string &value, const std::vector< std::string > &scopePath)gameplay::ScriptUtil [static]
registerEnumValue(int enumValue, const std::string &enumValueString, const std::vector< std::string > &scopePath)gameplay::ScriptUtil [static]
registerFunction(const char *luaFunction, lua_CFunction cppFunction)gameplay::ScriptUtil [static]
registerLibrary(const char *name, const luaL_Reg *functions)gameplay::ScriptUtil [static]
setGlobalHierarchyPair(const std::string &base, const std::string &derived)gameplay::ScriptUtil [static]
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