, including all inherited members.
_node | gameplay::Drawable | [protected] |
_targetType | gameplay::AnimationTarget | [protected] |
addChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
addRef() | gameplay::Ref | |
ANIMATE_COLOR | gameplay::Sprite | [static] |
ANIMATE_KEYFRAME | gameplay::Sprite | [static] |
ANIMATE_OPACITY | gameplay::Sprite | [static] |
AnimationTarget() | gameplay::AnimationTarget | [protected] |
BLEND_ADDITIVE enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
BLEND_ALPHA enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
BLEND_MULTIPLIED enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
BLEND_NONE enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
BlendMode enum name | gameplay::Sprite | |
clone(NodeCloneContext &context) | gameplay::Sprite | [protected, virtual] |
cloneInto(AnimationTarget *target, NodeCloneContext &context) const | gameplay::AnimationTarget | [protected] |
computeFrames(unsigned int frameStride=0, unsigned int framePadding=1) | gameplay::Sprite | |
create(const char *imagePath, float width=-1, float height=-1, Effect *effect=NULL) | gameplay::Sprite | [static] |
create(const char *imagePath, float width, float height, const Rectangle &source, unsigned int frameCount=1, Effect *effect=NULL) | gameplay::Sprite | [static] |
create(Properties *properties) | gameplay::Sprite | [static] |
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type) | gameplay::AnimationTarget | |
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type) | gameplay::AnimationTarget | |
createAnimation(const char *id, const char *url) | gameplay::AnimationTarget | |
createAnimation(const char *id, Properties *animationProperties) | gameplay::AnimationTarget | |
createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
destroyAnimation(const char *id=NULL) | gameplay::AnimationTarget | |
draw(bool wireframe=false) | gameplay::Sprite | [virtual] |
Drawable() | gameplay::Drawable | |
FLIP_HORIZONTAL enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
FLIP_NONE enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
FLIP_VERTICAL enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
FlipFlags enum name | gameplay::Sprite | |
getAnchor() const | gameplay::Sprite | |
getAnimation(const char *id=NULL) const | gameplay::AnimationTarget | |
getAnimationPropertyComponentCount(int propertyId) const | gameplay::Sprite | [protected, virtual] |
getAnimationPropertyValue(int propertyId, AnimationValue *value) | gameplay::Sprite | [protected, virtual] |
getBlendMode() const | gameplay::Sprite | |
getChannel(const char *id) const | gameplay::AnimationTarget | [protected] |
getColor() const | gameplay::Sprite | |
getFlip() const | gameplay::Sprite | |
getFrameCount() const | gameplay::Sprite | |
getFrameIndex() const | gameplay::Sprite | |
getFramePadding() const | gameplay::Sprite | |
getFrameSource(unsigned int frameIndex) const | gameplay::Sprite | |
getFrameStride() const | gameplay::Sprite | |
getHeight() const | gameplay::Sprite | |
getMaterial() const | gameplay::Sprite | |
getNode() const | gameplay::Drawable | |
getOffset() const | gameplay::Sprite | |
getOpacity() const | gameplay::Sprite | |
getPropertyId(TargetType type, const char *propertyIdStr) | gameplay::Sprite | [protected, virtual] |
getRefCount() const | gameplay::Ref | |
getSampler() const | gameplay::Sprite | |
getStateBlock() const | gameplay::Sprite | |
getWidth() const | gameplay::Sprite | |
Offset enum name | gameplay::Sprite | |
OFFSET_ANCHOR enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_BOTTOM enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_BOTTOM_HCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_BOTTOM_LEFT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_BOTTOM_RIGHT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_HCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_LEFT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_RIGHT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_TOP enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_TOP_HCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_TOP_LEFT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_TOP_RIGHT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_VCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_VCENTER_HCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_VCENTER_LEFT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
OFFSET_VCENTER_RIGHT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
operator=(const Sprite &sprite) | gameplay::Sprite | [protected] |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
removeChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
SCALAR enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
setAnchor(const Vector2 &anchor) | gameplay::Sprite | |
setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f) | gameplay::Sprite | [protected, virtual] |
setBlendMode(BlendMode mode) | gameplay::Sprite | |
setColor(const Vector4 &color) | gameplay::Sprite | |
setFlip(int flipFlags) | gameplay::Sprite | |
setFrameIndex(unsigned int index) | gameplay::Sprite | |
setFrameSource(unsigned int frameIndex, const Rectangle &source) | gameplay::Sprite | |
setNode(Node *node) | gameplay::Drawable | [protected, virtual] |
setOffset(Offset offset) | gameplay::Sprite | |
setOpacity(float opacity) | gameplay::Sprite | |
Sprite() | gameplay::Sprite | [protected] |
TargetType enum name | gameplay::AnimationTarget | [protected] |
TRANSFORM enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
~AnimationTarget() | gameplay::AnimationTarget | [protected, virtual] |
~Drawable() | gameplay::Drawable | [virtual] |
~Ref() | gameplay::Ref | [protected, virtual] |
~Sprite() | gameplay::Sprite | [protected] |