, including all inherited members.
| _node | gameplay::Drawable | [protected] |
| _targetType | gameplay::AnimationTarget | [protected] |
| addChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
| addRef() | gameplay::Ref | |
| ANIMATE_COLOR | gameplay::Sprite | [static] |
| ANIMATE_KEYFRAME | gameplay::Sprite | [static] |
| ANIMATE_OPACITY | gameplay::Sprite | [static] |
| AnimationTarget() | gameplay::AnimationTarget | [protected] |
| BLEND_ADDITIVE enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| BLEND_ALPHA enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| BLEND_MULTIPLIED enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| BLEND_NONE enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| BlendMode enum name | gameplay::Sprite | |
| clone(NodeCloneContext &context) | gameplay::Sprite | [protected, virtual] |
| cloneInto(AnimationTarget *target, NodeCloneContext &context) const | gameplay::AnimationTarget | [protected] |
| computeFrames(unsigned int frameStride=0, unsigned int framePadding=1) | gameplay::Sprite | |
| create(const char *imagePath, float width=-1, float height=-1, Effect *effect=NULL) | gameplay::Sprite | [static] |
| create(const char *imagePath, float width, float height, const Rectangle &source, unsigned int frameCount=1, Effect *effect=NULL) | gameplay::Sprite | [static] |
| create(Properties *properties) | gameplay::Sprite | [static] |
| createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type) | gameplay::AnimationTarget | |
| createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type) | gameplay::AnimationTarget | |
| createAnimation(const char *id, const char *url) | gameplay::AnimationTarget | |
| createAnimation(const char *id, Properties *animationProperties) | gameplay::AnimationTarget | |
| createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
| createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
| destroyAnimation(const char *id=NULL) | gameplay::AnimationTarget | |
| draw(bool wireframe=false) | gameplay::Sprite | [virtual] |
| Drawable() | gameplay::Drawable | |
| FLIP_HORIZONTAL enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| FLIP_NONE enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| FLIP_VERTICAL enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| FlipFlags enum name | gameplay::Sprite | |
| getAnchor() const | gameplay::Sprite | |
| getAnimation(const char *id=NULL) const | gameplay::AnimationTarget | |
| getAnimationPropertyComponentCount(int propertyId) const | gameplay::Sprite | [protected, virtual] |
| getAnimationPropertyValue(int propertyId, AnimationValue *value) | gameplay::Sprite | [protected, virtual] |
| getBlendMode() const | gameplay::Sprite | |
| getChannel(const char *id) const | gameplay::AnimationTarget | [protected] |
| getColor() const | gameplay::Sprite | |
| getFlip() const | gameplay::Sprite | |
| getFrameCount() const | gameplay::Sprite | |
| getFrameIndex() const | gameplay::Sprite | |
| getFramePadding() const | gameplay::Sprite | |
| getFrameSource(unsigned int frameIndex) const | gameplay::Sprite | |
| getFrameStride() const | gameplay::Sprite | |
| getHeight() const | gameplay::Sprite | |
| getMaterial() const | gameplay::Sprite | |
| getNode() const | gameplay::Drawable | |
| getOffset() const | gameplay::Sprite | |
| getOpacity() const | gameplay::Sprite | |
| getPropertyId(TargetType type, const char *propertyIdStr) | gameplay::Sprite | [protected, virtual] |
| getRefCount() const | gameplay::Ref | |
| getSampler() const | gameplay::Sprite | |
| getStateBlock() const | gameplay::Sprite | |
| getWidth() const | gameplay::Sprite | |
| Offset enum name | gameplay::Sprite | |
| OFFSET_ANCHOR enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_BOTTOM enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_BOTTOM_HCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_BOTTOM_LEFT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_BOTTOM_RIGHT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_HCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_LEFT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_RIGHT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_TOP enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_TOP_HCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_TOP_LEFT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_TOP_RIGHT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_VCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_VCENTER_HCENTER enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_VCENTER_LEFT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| OFFSET_VCENTER_RIGHT enum value (defined in gameplay::Sprite) | gameplay::Sprite | |
| operator=(const Sprite &sprite) | gameplay::Sprite | [protected] |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| removeChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
| SCALAR enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
| setAnchor(const Vector2 &anchor) | gameplay::Sprite | |
| setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f) | gameplay::Sprite | [protected, virtual] |
| setBlendMode(BlendMode mode) | gameplay::Sprite | |
| setColor(const Vector4 &color) | gameplay::Sprite | |
| setFlip(int flipFlags) | gameplay::Sprite | |
| setFrameIndex(unsigned int index) | gameplay::Sprite | |
| setFrameSource(unsigned int frameIndex, const Rectangle &source) | gameplay::Sprite | |
| setNode(Node *node) | gameplay::Drawable | [protected, virtual] |
| setOffset(Offset offset) | gameplay::Sprite | |
| setOpacity(float opacity) | gameplay::Sprite | |
| Sprite() | gameplay::Sprite | [protected] |
| TargetType enum name | gameplay::AnimationTarget | [protected] |
| TRANSFORM enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
| ~AnimationTarget() | gameplay::AnimationTarget | [protected, virtual] |
| ~Drawable() | gameplay::Drawable | [virtual] |
| ~Ref() | gameplay::Ref | [protected, virtual] |
| ~Sprite() | gameplay::Sprite | [protected] |