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gameplay::Sprite Member List
This is the complete list of members for gameplay::Sprite, including all inherited members.
_nodegameplay::Drawable [protected]
_targetTypegameplay::AnimationTarget [protected]
addChannel(Animation::Channel *channel)gameplay::AnimationTarget [protected]
addRef()gameplay::Ref
ANIMATE_COLORgameplay::Sprite [static]
ANIMATE_KEYFRAMEgameplay::Sprite [static]
ANIMATE_OPACITYgameplay::Sprite [static]
AnimationTarget()gameplay::AnimationTarget [protected]
BLEND_ADDITIVE enum value (defined in gameplay::Sprite)gameplay::Sprite
BLEND_ALPHA enum value (defined in gameplay::Sprite)gameplay::Sprite
BLEND_MULTIPLIED enum value (defined in gameplay::Sprite)gameplay::Sprite
BLEND_NONE enum value (defined in gameplay::Sprite)gameplay::Sprite
BlendMode enum namegameplay::Sprite
clone(NodeCloneContext &context)gameplay::Sprite [protected, virtual]
cloneInto(AnimationTarget *target, NodeCloneContext &context) const gameplay::AnimationTarget [protected]
computeFrames(unsigned int frameStride=0, unsigned int framePadding=1)gameplay::Sprite
create(const char *imagePath, float width=-1, float height=-1, Effect *effect=NULL)gameplay::Sprite [static]
create(const char *imagePath, float width, float height, const Rectangle &source, unsigned int frameCount=1, Effect *effect=NULL)gameplay::Sprite [static]
create(Properties *properties)gameplay::Sprite [static]
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)gameplay::AnimationTarget
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)gameplay::AnimationTarget
createAnimation(const char *id, const char *url)gameplay::AnimationTarget
createAnimation(const char *id, Properties *animationProperties)gameplay::AnimationTarget
createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)gameplay::AnimationTarget
createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)gameplay::AnimationTarget
destroyAnimation(const char *id=NULL)gameplay::AnimationTarget
draw(bool wireframe=false)gameplay::Sprite [virtual]
Drawable()gameplay::Drawable
FLIP_HORIZONTAL enum value (defined in gameplay::Sprite)gameplay::Sprite
FLIP_NONE enum value (defined in gameplay::Sprite)gameplay::Sprite
FLIP_VERTICAL enum value (defined in gameplay::Sprite)gameplay::Sprite
FlipFlags enum namegameplay::Sprite
getAnchor() const gameplay::Sprite
getAnimation(const char *id=NULL) const gameplay::AnimationTarget
getAnimationPropertyComponentCount(int propertyId) const gameplay::Sprite [protected, virtual]
getAnimationPropertyValue(int propertyId, AnimationValue *value)gameplay::Sprite [protected, virtual]
getBlendMode() const gameplay::Sprite
getChannel(const char *id) const gameplay::AnimationTarget [protected]
getColor() const gameplay::Sprite
getFlip() const gameplay::Sprite
getFrameCount() const gameplay::Sprite
getFrameIndex() const gameplay::Sprite
getFramePadding() const gameplay::Sprite
getFrameSource(unsigned int frameIndex) const gameplay::Sprite
getFrameStride() const gameplay::Sprite
getHeight() const gameplay::Sprite
getMaterial() const gameplay::Sprite
getNode() const gameplay::Drawable
getOffset() const gameplay::Sprite
getOpacity() const gameplay::Sprite
getPropertyId(TargetType type, const char *propertyIdStr)gameplay::Sprite [protected, virtual]
getRefCount() const gameplay::Ref
getSampler() const gameplay::Sprite
getStateBlock() const gameplay::Sprite
getWidth() const gameplay::Sprite
Offset enum namegameplay::Sprite
OFFSET_ANCHOR enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_BOTTOM enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_BOTTOM_HCENTER enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_BOTTOM_LEFT enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_BOTTOM_RIGHT enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_HCENTER enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_LEFT enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_RIGHT enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_TOP enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_TOP_HCENTER enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_TOP_LEFT enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_TOP_RIGHT enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_VCENTER enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_VCENTER_HCENTER enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_VCENTER_LEFT enum value (defined in gameplay::Sprite)gameplay::Sprite
OFFSET_VCENTER_RIGHT enum value (defined in gameplay::Sprite)gameplay::Sprite
operator=(const Sprite &sprite)gameplay::Sprite [protected]
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
removeChannel(Animation::Channel *channel)gameplay::AnimationTarget [protected]
SCALAR enum value (defined in gameplay::AnimationTarget)gameplay::AnimationTarget [protected]
setAnchor(const Vector2 &anchor)gameplay::Sprite
setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f)gameplay::Sprite [protected, virtual]
setBlendMode(BlendMode mode)gameplay::Sprite
setColor(const Vector4 &color)gameplay::Sprite
setFlip(int flipFlags)gameplay::Sprite
setFrameIndex(unsigned int index)gameplay::Sprite
setFrameSource(unsigned int frameIndex, const Rectangle &source)gameplay::Sprite
setNode(Node *node)gameplay::Drawable [protected, virtual]
setOffset(Offset offset)gameplay::Sprite
setOpacity(float opacity)gameplay::Sprite
Sprite()gameplay::Sprite [protected]
TargetType enum namegameplay::AnimationTarget [protected]
TRANSFORM enum value (defined in gameplay::AnimationTarget)gameplay::AnimationTarget [protected]
~AnimationTarget()gameplay::AnimationTarget [protected, virtual]
~Drawable()gameplay::Drawable [virtual]
~Ref()gameplay::Ref [protected, virtual]
~Sprite()gameplay::Sprite [protected]
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