This is the complete list of members for
gameplay::Terrain, including all inherited members.
_node | gameplay::Drawable | [protected] |
addRef() | gameplay::Ref | |
clone(NodeCloneContext &context) | gameplay::Terrain | [protected, virtual] |
create(const char *path) | gameplay::Terrain | [static] |
create(Properties *properties) | gameplay::Terrain | [static] |
create(HeightField *heightfield, const Vector3 &scale=Vector3::one(), unsigned int patchSize=32, unsigned int detailLevels=1, float skirtScale=0.0f, const char *normalMapPath=NULL, const char *materialPath=NULL) | gameplay::Terrain | [static] |
DEBUG_PATCHES enum value | gameplay::Terrain | |
draw(bool wireframe=false) | gameplay::Terrain | [virtual] |
Drawable() | gameplay::Drawable | |
Flags enum name | gameplay::Terrain | |
FRUSTUM_CULLING enum value | gameplay::Terrain | |
getBoundingBox() const | gameplay::Terrain | |
getHeight(float x, float z) const | gameplay::Terrain | |
getNode() const | gameplay::Drawable | |
getPatch(unsigned int index) const | gameplay::Terrain | |
getPatchCount() const | gameplay::Terrain | |
getRefCount() const | gameplay::Ref | |
isFlagSet(Flags flag) const | gameplay::Terrain | |
LEVEL_OF_DETAIL enum value | gameplay::Terrain | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
setFlag(Flags flag, bool on) | gameplay::Terrain | |
setLayer(int index, const char *texturePath, const Vector2 &textureRepeat=Vector2::one(), const char *blendPath=NULL, int blendChannel=0, int row=-1, int column=-1) | gameplay::Terrain | |
setNode(Node *node) | gameplay::Terrain | [protected, virtual] |
~Drawable() | gameplay::Drawable | [virtual] |
~Listener() (defined in gameplay::Transform::Listener) | gameplay::Transform::Listener | [inline, private, virtual] |
~Ref() | gameplay::Ref | [protected, virtual] |