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gameplay::Terrain Member List
This is the complete list of members for gameplay::Terrain, including all inherited members.
_nodegameplay::Drawable [protected]
addRef()gameplay::Ref
clone(NodeCloneContext &context)gameplay::Terrain [protected, virtual]
create(const char *path)gameplay::Terrain [static]
create(Properties *properties)gameplay::Terrain [static]
create(HeightField *heightfield, const Vector3 &scale=Vector3::one(), unsigned int patchSize=32, unsigned int detailLevels=1, float skirtScale=0.0f, const char *normalMapPath=NULL, const char *materialPath=NULL)gameplay::Terrain [static]
DEBUG_PATCHES enum valuegameplay::Terrain
draw(bool wireframe=false)gameplay::Terrain [virtual]
Drawable()gameplay::Drawable
Flags enum namegameplay::Terrain
FRUSTUM_CULLING enum valuegameplay::Terrain
getBoundingBox() const gameplay::Terrain
getHeight(float x, float z) const gameplay::Terrain
getNode() const gameplay::Drawable
getPatch(unsigned int index) const gameplay::Terrain
getPatchCount() const gameplay::Terrain
getRefCount() const gameplay::Ref
isFlagSet(Flags flag) const gameplay::Terrain
LEVEL_OF_DETAIL enum valuegameplay::Terrain
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
setFlag(Flags flag, bool on)gameplay::Terrain
setLayer(int index, const char *texturePath, const Vector2 &textureRepeat=Vector2::one(), const char *blendPath=NULL, int blendChannel=0, int row=-1, int column=-1)gameplay::Terrain
setNode(Node *node)gameplay::Terrain [protected, virtual]
~Drawable()gameplay::Drawable [virtual]
~Listener() (defined in gameplay::Transform::Listener)gameplay::Transform::Listener [inline, private, virtual]
~Ref()gameplay::Ref [protected, virtual]
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