This is the complete list of members for
gameplay::Terrain, including all inherited members.
| _node | gameplay::Drawable | [protected] |
| addRef() | gameplay::Ref | |
| clone(NodeCloneContext &context) | gameplay::Terrain | [protected, virtual] |
| create(const char *path) | gameplay::Terrain | [static] |
| create(Properties *properties) | gameplay::Terrain | [static] |
| create(HeightField *heightfield, const Vector3 &scale=Vector3::one(), unsigned int patchSize=32, unsigned int detailLevels=1, float skirtScale=0.0f, const char *normalMapPath=NULL, const char *materialPath=NULL) | gameplay::Terrain | [static] |
| DEBUG_PATCHES enum value | gameplay::Terrain | |
| draw(bool wireframe=false) | gameplay::Terrain | [virtual] |
| Drawable() | gameplay::Drawable | |
| Flags enum name | gameplay::Terrain | |
| FRUSTUM_CULLING enum value | gameplay::Terrain | |
| getBoundingBox() const | gameplay::Terrain | |
| getHeight(float x, float z) const | gameplay::Terrain | |
| getNode() const | gameplay::Drawable | |
| getPatch(unsigned int index) const | gameplay::Terrain | |
| getPatchCount() const | gameplay::Terrain | |
| getRefCount() const | gameplay::Ref | |
| isFlagSet(Flags flag) const | gameplay::Terrain | |
| LEVEL_OF_DETAIL enum value | gameplay::Terrain | |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| setFlag(Flags flag, bool on) | gameplay::Terrain | |
| setLayer(int index, const char *texturePath, const Vector2 &textureRepeat=Vector2::one(), const char *blendPath=NULL, int blendChannel=0, int row=-1, int column=-1) | gameplay::Terrain | |
| setNode(Node *node) | gameplay::Terrain | [protected, virtual] |
| ~Drawable() | gameplay::Drawable | [virtual] |
| ~Listener() (defined in gameplay::Transform::Listener) | gameplay::Transform::Listener | [inline, private, virtual] |
| ~Ref() | gameplay::Ref | [protected, virtual] |