, including all inherited members.
| _node | gameplay::Drawable | [protected] |
| _targetType | gameplay::AnimationTarget | [protected] |
| addChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
| addRef() | gameplay::Ref | |
| ANIMATE_COLOR | gameplay::Text | [static] |
| ANIMATE_OPACITY | gameplay::Text | [static] |
| AnimationTarget() | gameplay::AnimationTarget | [protected] |
| clone(NodeCloneContext &context) | gameplay::Text | [protected, virtual] |
| cloneInto(AnimationTarget *target, NodeCloneContext &context) const | gameplay::AnimationTarget | [protected] |
| create(const char *fontPath, const char *str, const Vector4 &color=Vector4::one(), unsigned int size=0) | gameplay::Text | [static] |
| create(Properties *properties) | gameplay::Text | [static] |
| createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type) | gameplay::AnimationTarget | |
| createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type) | gameplay::AnimationTarget | |
| createAnimation(const char *id, const char *url) | gameplay::AnimationTarget | |
| createAnimation(const char *id, Properties *animationProperties) | gameplay::AnimationTarget | |
| createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
| createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
| destroyAnimation(const char *id=NULL) | gameplay::AnimationTarget | |
| draw(bool wireframe=false) | gameplay::Text | [virtual] |
| Drawable() | gameplay::Drawable | |
| getAnimation(const char *id=NULL) const | gameplay::AnimationTarget | |
| getAnimationPropertyComponentCount(int propertyId) const | gameplay::Text | [protected, virtual] |
| getAnimationPropertyValue(int propertyId, AnimationValue *value) | gameplay::Text | [protected, virtual] |
| getChannel(const char *id) const | gameplay::AnimationTarget | [protected] |
| getClip() const | gameplay::Text | |
| getColor() const | gameplay::Text | |
| getHeight() const | gameplay::Text | |
| getJustify() const | gameplay::Text | |
| getNode() const | gameplay::Drawable | |
| getOpacity() const | gameplay::Text | |
| getPropertyId(TargetType type, const char *propertyIdStr) | gameplay::Text | [protected, virtual] |
| getRefCount() const | gameplay::Ref | |
| getRightToLeft() const | gameplay::Text | |
| getSize() const | gameplay::Text | |
| getText() const | gameplay::Text | |
| getWidth() const | gameplay::Text | |
| getWrap() const | gameplay::Text | |
| operator=(const Text &text) | gameplay::Text | [protected] |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| removeChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
| SCALAR enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
| setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f) | gameplay::Text | [protected, virtual] |
| setClip(const Rectangle &clip) | gameplay::Text | |
| setColor(const Vector4 &color) | gameplay::Text | |
| setHeight(float height) | gameplay::Text | |
| setJustify(Font::Justify align) | gameplay::Text | |
| setNode(Node *node) | gameplay::Drawable | [protected, virtual] |
| setOpacity(float opacity) | gameplay::Text | |
| setRightToLeft(bool rightToLeft) | gameplay::Text | |
| setText(const char *str) | gameplay::Text | |
| setWidth(float width) | gameplay::Text | |
| setWrap(bool wrap) | gameplay::Text | |
| TargetType enum name | gameplay::AnimationTarget | [protected] |
| Text() | gameplay::Text | [protected] |
| TRANSFORM enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
| ~AnimationTarget() | gameplay::AnimationTarget | [protected, virtual] |
| ~Drawable() | gameplay::Drawable | [virtual] |
| ~Ref() | gameplay::Ref | [protected, virtual] |
| ~Text() | gameplay::Text | [protected] |