, including all inherited members.
_node | gameplay::Drawable | [protected] |
_targetType | gameplay::AnimationTarget | [protected] |
addChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
addRef() | gameplay::Ref | |
ANIMATE_COLOR | gameplay::Text | [static] |
ANIMATE_OPACITY | gameplay::Text | [static] |
AnimationTarget() | gameplay::AnimationTarget | [protected] |
clone(NodeCloneContext &context) | gameplay::Text | [protected, virtual] |
cloneInto(AnimationTarget *target, NodeCloneContext &context) const | gameplay::AnimationTarget | [protected] |
create(const char *fontPath, const char *str, const Vector4 &color=Vector4::one(), unsigned int size=0) | gameplay::Text | [static] |
create(Properties *properties) | gameplay::Text | [static] |
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type) | gameplay::AnimationTarget | |
createAnimation(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type) | gameplay::AnimationTarget | |
createAnimation(const char *id, const char *url) | gameplay::AnimationTarget | |
createAnimation(const char *id, Properties *animationProperties) | gameplay::AnimationTarget | |
createAnimationFromBy(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
createAnimationFromTo(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration) | gameplay::AnimationTarget | |
destroyAnimation(const char *id=NULL) | gameplay::AnimationTarget | |
draw(bool wireframe=false) | gameplay::Text | [virtual] |
Drawable() | gameplay::Drawable | |
getAnimation(const char *id=NULL) const | gameplay::AnimationTarget | |
getAnimationPropertyComponentCount(int propertyId) const | gameplay::Text | [protected, virtual] |
getAnimationPropertyValue(int propertyId, AnimationValue *value) | gameplay::Text | [protected, virtual] |
getChannel(const char *id) const | gameplay::AnimationTarget | [protected] |
getClip() const | gameplay::Text | |
getColor() const | gameplay::Text | |
getHeight() const | gameplay::Text | |
getJustify() const | gameplay::Text | |
getNode() const | gameplay::Drawable | |
getOpacity() const | gameplay::Text | |
getPropertyId(TargetType type, const char *propertyIdStr) | gameplay::Text | [protected, virtual] |
getRefCount() const | gameplay::Ref | |
getRightToLeft() const | gameplay::Text | |
getSize() const | gameplay::Text | |
getText() const | gameplay::Text | |
getWidth() const | gameplay::Text | |
getWrap() const | gameplay::Text | |
operator=(const Text &text) | gameplay::Text | [protected] |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
removeChannel(Animation::Channel *channel) | gameplay::AnimationTarget | [protected] |
SCALAR enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
setAnimationPropertyValue(int propertyId, AnimationValue *value, float blendWeight=1.0f) | gameplay::Text | [protected, virtual] |
setClip(const Rectangle &clip) | gameplay::Text | |
setColor(const Vector4 &color) | gameplay::Text | |
setHeight(float height) | gameplay::Text | |
setJustify(Font::Justify align) | gameplay::Text | |
setNode(Node *node) | gameplay::Drawable | [protected, virtual] |
setOpacity(float opacity) | gameplay::Text | |
setRightToLeft(bool rightToLeft) | gameplay::Text | |
setText(const char *str) | gameplay::Text | |
setWidth(float width) | gameplay::Text | |
setWrap(bool wrap) | gameplay::Text | |
TargetType enum name | gameplay::AnimationTarget | [protected] |
Text() | gameplay::Text | [protected] |
TRANSFORM enum value (defined in gameplay::AnimationTarget) | gameplay::AnimationTarget | [protected] |
~AnimationTarget() | gameplay::AnimationTarget | [protected, virtual] |
~Drawable() | gameplay::Drawable | [virtual] |
~Ref() | gameplay::Ref | [protected, virtual] |
~Text() | gameplay::Text | [protected] |