, including all inherited members.
addRef() | gameplay::Ref | |
ALPHA enum value (defined in gameplay::Texture) | gameplay::Texture | |
CLAMP enum value (defined in gameplay::Texture) | gameplay::Texture | |
create(const char *path, bool generateMipmaps=false) | gameplay::Texture | [static] |
create(Image *image, bool generateMipmaps=false) | gameplay::Texture | [static] |
create(Format format, unsigned int width, unsigned int height, const unsigned char *data, bool generateMipmaps=false, Type type=TEXTURE_2D) | gameplay::Texture | [static] |
create(TextureHandle handle, int width, int height, Format format=UNKNOWN) | gameplay::Texture | [static] |
CubeFace enum name | gameplay::Texture | |
Filter enum name | gameplay::Texture | |
Format enum name | gameplay::Texture | |
generateMipmaps() | gameplay::Texture | |
getFormat() const | gameplay::Texture | |
getHandle() const | gameplay::Texture | |
getHeight() const | gameplay::Texture | |
getPath() const | gameplay::Texture | |
getRefCount() const | gameplay::Ref | |
getType() const | gameplay::Texture | |
getWidth() const | gameplay::Texture | |
isCompressed() const | gameplay::Texture | |
isMipmapped() const | gameplay::Texture | |
LINEAR enum value (defined in gameplay::Texture) | gameplay::Texture | |
LINEAR_MIPMAP_LINEAR enum value (defined in gameplay::Texture) | gameplay::Texture | |
LINEAR_MIPMAP_NEAREST enum value (defined in gameplay::Texture) | gameplay::Texture | |
NEAREST enum value (defined in gameplay::Texture) | gameplay::Texture | |
NEAREST_MIPMAP_LINEAR enum value (defined in gameplay::Texture) | gameplay::Texture | |
NEAREST_MIPMAP_NEAREST enum value (defined in gameplay::Texture) | gameplay::Texture | |
NEGATIVE_X enum value (defined in gameplay::Texture) | gameplay::Texture | |
NEGATIVE_Y enum value (defined in gameplay::Texture) | gameplay::Texture | |
NEGATIVE_Z enum value (defined in gameplay::Texture) | gameplay::Texture | |
POSITIVE_X enum value (defined in gameplay::Texture) | gameplay::Texture | |
POSITIVE_Y enum value (defined in gameplay::Texture) | gameplay::Texture | |
POSITIVE_Z enum value (defined in gameplay::Texture) | gameplay::Texture | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
REPEAT enum value (defined in gameplay::Texture) | gameplay::Texture | |
RGB enum value (defined in gameplay::Texture) | gameplay::Texture | |
RGBA enum value (defined in gameplay::Texture) | gameplay::Texture | |
setData(const unsigned char *data) | gameplay::Texture | |
TEXTURE_2D enum value (defined in gameplay::Texture) | gameplay::Texture | |
TEXTURE_CUBE enum value (defined in gameplay::Texture) | gameplay::Texture | |
Type enum name | gameplay::Texture | |
UNKNOWN enum value (defined in gameplay::Texture) | gameplay::Texture | |
Wrap enum name | gameplay::Texture | |
~Ref() | gameplay::Ref | [protected, virtual] |