, including all inherited members.
| addRef() | gameplay::Ref | |
| ALPHA enum value (defined in gameplay::Texture) | gameplay::Texture | |
| CLAMP enum value (defined in gameplay::Texture) | gameplay::Texture | |
| create(const char *path, bool generateMipmaps=false) | gameplay::Texture | [static] |
| create(Image *image, bool generateMipmaps=false) | gameplay::Texture | [static] |
| create(Format format, unsigned int width, unsigned int height, const unsigned char *data, bool generateMipmaps=false, Type type=TEXTURE_2D) | gameplay::Texture | [static] |
| create(TextureHandle handle, int width, int height, Format format=UNKNOWN) | gameplay::Texture | [static] |
| CubeFace enum name | gameplay::Texture | |
| Filter enum name | gameplay::Texture | |
| Format enum name | gameplay::Texture | |
| generateMipmaps() | gameplay::Texture | |
| getFormat() const | gameplay::Texture | |
| getHandle() const | gameplay::Texture | |
| getHeight() const | gameplay::Texture | |
| getPath() const | gameplay::Texture | |
| getRefCount() const | gameplay::Ref | |
| getType() const | gameplay::Texture | |
| getWidth() const | gameplay::Texture | |
| isCompressed() const | gameplay::Texture | |
| isMipmapped() const | gameplay::Texture | |
| LINEAR enum value (defined in gameplay::Texture) | gameplay::Texture | |
| LINEAR_MIPMAP_LINEAR enum value (defined in gameplay::Texture) | gameplay::Texture | |
| LINEAR_MIPMAP_NEAREST enum value (defined in gameplay::Texture) | gameplay::Texture | |
| NEAREST enum value (defined in gameplay::Texture) | gameplay::Texture | |
| NEAREST_MIPMAP_LINEAR enum value (defined in gameplay::Texture) | gameplay::Texture | |
| NEAREST_MIPMAP_NEAREST enum value (defined in gameplay::Texture) | gameplay::Texture | |
| NEGATIVE_X enum value (defined in gameplay::Texture) | gameplay::Texture | |
| NEGATIVE_Y enum value (defined in gameplay::Texture) | gameplay::Texture | |
| NEGATIVE_Z enum value (defined in gameplay::Texture) | gameplay::Texture | |
| POSITIVE_X enum value (defined in gameplay::Texture) | gameplay::Texture | |
| POSITIVE_Y enum value (defined in gameplay::Texture) | gameplay::Texture | |
| POSITIVE_Z enum value (defined in gameplay::Texture) | gameplay::Texture | |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| REPEAT enum value (defined in gameplay::Texture) | gameplay::Texture | |
| RGB enum value (defined in gameplay::Texture) | gameplay::Texture | |
| RGBA enum value (defined in gameplay::Texture) | gameplay::Texture | |
| setData(const unsigned char *data) | gameplay::Texture | |
| TEXTURE_2D enum value (defined in gameplay::Texture) | gameplay::Texture | |
| TEXTURE_CUBE enum value (defined in gameplay::Texture) | gameplay::Texture | |
| Type enum name | gameplay::Texture | |
| UNKNOWN enum value (defined in gameplay::Texture) | gameplay::Texture | |
| Wrap enum name | gameplay::Texture | |
| ~Ref() | gameplay::Ref | [protected, virtual] |