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gameplay::Texture Member List
This is the complete list of members for gameplay::Texture, including all inherited members.
addRef()gameplay::Ref
ALPHA enum value (defined in gameplay::Texture)gameplay::Texture
CLAMP enum value (defined in gameplay::Texture)gameplay::Texture
create(const char *path, bool generateMipmaps=false)gameplay::Texture [static]
create(Image *image, bool generateMipmaps=false)gameplay::Texture [static]
create(Format format, unsigned int width, unsigned int height, const unsigned char *data, bool generateMipmaps=false, Type type=TEXTURE_2D)gameplay::Texture [static]
create(TextureHandle handle, int width, int height, Format format=UNKNOWN)gameplay::Texture [static]
CubeFace enum namegameplay::Texture
Filter enum namegameplay::Texture
Format enum namegameplay::Texture
generateMipmaps()gameplay::Texture
getFormat() const gameplay::Texture
getHandle() const gameplay::Texture
getHeight() const gameplay::Texture
getPath() const gameplay::Texture
getRefCount() const gameplay::Ref
getType() const gameplay::Texture
getWidth() const gameplay::Texture
isCompressed() const gameplay::Texture
isMipmapped() const gameplay::Texture
LINEAR enum value (defined in gameplay::Texture)gameplay::Texture
LINEAR_MIPMAP_LINEAR enum value (defined in gameplay::Texture)gameplay::Texture
LINEAR_MIPMAP_NEAREST enum value (defined in gameplay::Texture)gameplay::Texture
NEAREST enum value (defined in gameplay::Texture)gameplay::Texture
NEAREST_MIPMAP_LINEAR enum value (defined in gameplay::Texture)gameplay::Texture
NEAREST_MIPMAP_NEAREST enum value (defined in gameplay::Texture)gameplay::Texture
NEGATIVE_X enum value (defined in gameplay::Texture)gameplay::Texture
NEGATIVE_Y enum value (defined in gameplay::Texture)gameplay::Texture
NEGATIVE_Z enum value (defined in gameplay::Texture)gameplay::Texture
POSITIVE_X enum value (defined in gameplay::Texture)gameplay::Texture
POSITIVE_Y enum value (defined in gameplay::Texture)gameplay::Texture
POSITIVE_Z enum value (defined in gameplay::Texture)gameplay::Texture
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
REPEAT enum value (defined in gameplay::Texture)gameplay::Texture
RGB enum value (defined in gameplay::Texture)gameplay::Texture
RGBA enum value (defined in gameplay::Texture)gameplay::Texture
setData(const unsigned char *data)gameplay::Texture
TEXTURE_2D enum value (defined in gameplay::Texture)gameplay::Texture
TEXTURE_CUBE enum value (defined in gameplay::Texture)gameplay::Texture
Type enum namegameplay::Texture
UNKNOWN enum value (defined in gameplay::Texture)gameplay::Texture
Wrap enum namegameplay::Texture
~Ref()gameplay::Ref [protected, virtual]
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