| addRef() | gameplay::Ref | |
| bind() | gameplay::Texture::Sampler | |
| create(Texture *texture) | gameplay::Texture::Sampler | [static] |
| create(const char *path, bool generateMipmaps=false) | gameplay::Texture::Sampler | [static] |
| getRefCount() const | gameplay::Ref | |
| getTexture() const | gameplay::Texture::Sampler | |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| setFilterMode(Filter minificationFilter, Filter magnificationFilter) | gameplay::Texture::Sampler | |
| setWrapMode(Wrap wrapS, Wrap wrapT, Wrap wrapR=REPEAT) | gameplay::Texture::Sampler | |
| ~Ref() | gameplay::Ref | [protected, virtual] |
| ~Sampler() | gameplay::Texture::Sampler | [virtual] |
1.7.6.1