addRef() | gameplay::Ref | |
bind() | gameplay::Texture::Sampler | |
create(Texture *texture) | gameplay::Texture::Sampler | [static] |
create(const char *path, bool generateMipmaps=false) | gameplay::Texture::Sampler | [static] |
getRefCount() const | gameplay::Ref | |
getTexture() const | gameplay::Texture::Sampler | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
setFilterMode(Filter minificationFilter, Filter magnificationFilter) | gameplay::Texture::Sampler | |
setWrapMode(Wrap wrapS, Wrap wrapT, Wrap wrapR=REPEAT) | gameplay::Texture::Sampler | |
~Ref() | gameplay::Ref | [protected, virtual] |
~Sampler() | gameplay::Texture::Sampler | [virtual] |