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gameplay::Texture::Sampler Member List
This is the complete list of members for gameplay::Texture::Sampler, including all inherited members.
addRef()gameplay::Ref
bind()gameplay::Texture::Sampler
create(Texture *texture)gameplay::Texture::Sampler [static]
create(const char *path, bool generateMipmaps=false)gameplay::Texture::Sampler [static]
getRefCount() const gameplay::Ref
getTexture() const gameplay::Texture::Sampler
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
setFilterMode(Filter minificationFilter, Filter magnificationFilter)gameplay::Texture::Sampler
setWrapMode(Wrap wrapS, Wrap wrapT, Wrap wrapR=REPEAT)gameplay::Texture::Sampler
~Ref()gameplay::Ref [protected, virtual]
~Sampler()gameplay::Texture::Sampler [virtual]
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