This is the complete list of members for
gameplay::TileSet, including all inherited members.
| _node | gameplay::Drawable | [protected] |
| addRef() | gameplay::Ref | |
| clone(NodeCloneContext &context) | gameplay::TileSet | [protected, virtual] |
| create(const char *imagePath, float tileWidth, float tileHeight, unsigned int rowCount, unsigned int columnCount) | gameplay::TileSet | [static] |
| create(Properties *properties) | gameplay::TileSet | [static] |
| draw(bool wireframe=false) | gameplay::TileSet | [virtual] |
| Drawable() | gameplay::Drawable | |
| getColor() const | gameplay::TileSet | |
| getColumnCount() const | gameplay::TileSet | |
| getHeight() const | gameplay::TileSet | |
| getNode() const | gameplay::Drawable | |
| getOpacity() const | gameplay::TileSet | |
| getRefCount() const | gameplay::Ref | |
| getRowCount() const | gameplay::TileSet | |
| getTileHeight() const | gameplay::TileSet | |
| getTileSource(unsigned int column, unsigned int row, Vector2 *source) | gameplay::TileSet | |
| getTileWidth() const | gameplay::TileSet | |
| getWidth() const | gameplay::TileSet | |
| operator=(const TileSet &set) | gameplay::TileSet | [protected] |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| setColor(const Vector4 &color) | gameplay::TileSet | |
| setNode(Node *node) | gameplay::Drawable | [protected, virtual] |
| setOpacity(float opacity) | gameplay::TileSet | |
| setTileSource(unsigned int column, unsigned int row, const Vector2 &source) | gameplay::TileSet | |
| TileSet() | gameplay::TileSet | [protected] |
| ~Drawable() | gameplay::Drawable | [virtual] |
| ~Ref() | gameplay::Ref | [protected, virtual] |
| ~TileSet() | gameplay::TileSet | [protected] |