This is the complete list of members for
gameplay::TileSet, including all inherited members.
_node | gameplay::Drawable | [protected] |
addRef() | gameplay::Ref | |
clone(NodeCloneContext &context) | gameplay::TileSet | [protected, virtual] |
create(const char *imagePath, float tileWidth, float tileHeight, unsigned int rowCount, unsigned int columnCount) | gameplay::TileSet | [static] |
create(Properties *properties) | gameplay::TileSet | [static] |
draw(bool wireframe=false) | gameplay::TileSet | [virtual] |
Drawable() | gameplay::Drawable | |
getColor() const | gameplay::TileSet | |
getColumnCount() const | gameplay::TileSet | |
getHeight() const | gameplay::TileSet | |
getNode() const | gameplay::Drawable | |
getOpacity() const | gameplay::TileSet | |
getRefCount() const | gameplay::Ref | |
getRowCount() const | gameplay::TileSet | |
getTileHeight() const | gameplay::TileSet | |
getTileSource(unsigned int column, unsigned int row, Vector2 *source) | gameplay::TileSet | |
getTileWidth() const | gameplay::TileSet | |
getWidth() const | gameplay::TileSet | |
operator=(const TileSet &set) | gameplay::TileSet | [protected] |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
setColor(const Vector4 &color) | gameplay::TileSet | |
setNode(Node *node) | gameplay::Drawable | [protected, virtual] |
setOpacity(float opacity) | gameplay::TileSet | |
setTileSource(unsigned int column, unsigned int row, const Vector2 &source) | gameplay::TileSet | |
TileSet() | gameplay::TileSet | [protected] |
~Drawable() | gameplay::Drawable | [virtual] |
~Ref() | gameplay::Ref | [protected, virtual] |
~TileSet() | gameplay::TileSet | [protected] |