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gameplay::TileSet Member List
This is the complete list of members for gameplay::TileSet, including all inherited members.
_nodegameplay::Drawable [protected]
addRef()gameplay::Ref
clone(NodeCloneContext &context)gameplay::TileSet [protected, virtual]
create(const char *imagePath, float tileWidth, float tileHeight, unsigned int rowCount, unsigned int columnCount)gameplay::TileSet [static]
create(Properties *properties)gameplay::TileSet [static]
draw(bool wireframe=false)gameplay::TileSet [virtual]
Drawable()gameplay::Drawable
getColor() const gameplay::TileSet
getColumnCount() const gameplay::TileSet
getHeight() const gameplay::TileSet
getNode() const gameplay::Drawable
getOpacity() const gameplay::TileSet
getRefCount() const gameplay::Ref
getRowCount() const gameplay::TileSet
getTileHeight() const gameplay::TileSet
getTileSource(unsigned int column, unsigned int row, Vector2 *source)gameplay::TileSet
getTileWidth() const gameplay::TileSet
getWidth() const gameplay::TileSet
operator=(const TileSet &set)gameplay::TileSet [protected]
Ref()gameplay::Ref [protected]
Ref(const Ref &copy)gameplay::Ref [protected]
release()gameplay::Ref
setColor(const Vector4 &color)gameplay::TileSet
setNode(Node *node)gameplay::Drawable [protected, virtual]
setOpacity(float opacity)gameplay::TileSet
setTileSource(unsigned int column, unsigned int row, const Vector2 &source)gameplay::TileSet
TileSet()gameplay::TileSet [protected]
~Drawable()gameplay::Drawable [virtual]
~Ref()gameplay::Ref [protected, virtual]
~TileSet()gameplay::TileSet [protected]
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