, including all inherited members.
| add(const Vector4 &v) | gameplay::Vector4 | |
| add(const Vector4 &v1, const Vector4 &v2, Vector4 *dst) | gameplay::Vector4 | [static] |
| angle(const Vector4 &v1, const Vector4 &v2) | gameplay::Vector4 | [static] |
| clamp(const Vector4 &min, const Vector4 &max) | gameplay::Vector4 | |
| clamp(const Vector4 &v, const Vector4 &min, const Vector4 &max, Vector4 *dst) | gameplay::Vector4 | [static] |
| distance(const Vector4 &v) const | gameplay::Vector4 | |
| distanceSquared(const Vector4 &v) const | gameplay::Vector4 | |
| dot(const Vector4 &v) const | gameplay::Vector4 | |
| dot(const Vector4 &v1, const Vector4 &v2) | gameplay::Vector4 | [static] |
| fromColor(unsigned int color) | gameplay::Vector4 | [static] |
| isOne() const | gameplay::Vector4 | |
| isZero() const | gameplay::Vector4 | |
| length() const | gameplay::Vector4 | |
| lengthSquared() const | gameplay::Vector4 | |
| negate() | gameplay::Vector4 | |
| normalize() | gameplay::Vector4 | |
| normalize(Vector4 *dst) const | gameplay::Vector4 | |
| one() | gameplay::Vector4 | [static] |
| operator!=(const Vector4 &v) const | gameplay::Vector4 | [inline] |
| operator*(float x) const | gameplay::Vector4 | [inline] |
| operator*=(float x) | gameplay::Vector4 | [inline] |
| operator+(const Vector4 &v) const | gameplay::Vector4 | [inline] |
| operator+=(const Vector4 &v) | gameplay::Vector4 | [inline] |
| operator-(const Vector4 &v) const | gameplay::Vector4 | [inline] |
| operator-() const | gameplay::Vector4 | [inline] |
| operator-=(const Vector4 &v) | gameplay::Vector4 | [inline] |
| operator/(float x) const | gameplay::Vector4 | [inline] |
| operator<(const Vector4 &v) const | gameplay::Vector4 | [inline] |
| operator==(const Vector4 &v) const | gameplay::Vector4 | [inline] |
| scale(float scalar) | gameplay::Vector4 | |
| set(float x, float y, float z, float w) | gameplay::Vector4 | |
| set(const float *array) | gameplay::Vector4 | |
| set(const Vector4 &v) | gameplay::Vector4 | |
| set(const Vector4 &p1, const Vector4 &p2) | gameplay::Vector4 | |
| subtract(const Vector4 &v) | gameplay::Vector4 | |
| subtract(const Vector4 &v1, const Vector4 &v2, Vector4 *dst) | gameplay::Vector4 | [static] |
| unitW() | gameplay::Vector4 | [static] |
| unitX() | gameplay::Vector4 | [static] |
| unitY() | gameplay::Vector4 | [static] |
| unitZ() | gameplay::Vector4 | [static] |
| Vector4() | gameplay::Vector4 | |
| Vector4(float x, float y, float z, float w) | gameplay::Vector4 | |
| Vector4(const float *array) | gameplay::Vector4 | |
| Vector4(const Vector4 &p1, const Vector4 &p2) | gameplay::Vector4 | |
| Vector4(const Vector4 ©) | gameplay::Vector4 | |
| w | gameplay::Vector4 | |
| x | gameplay::Vector4 | |
| y | gameplay::Vector4 | |
| z | gameplay::Vector4 | |
| zero() | gameplay::Vector4 | [static] |
| ~Vector4() | gameplay::Vector4 | |