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gameplay::Vector4 Member List
This is the complete list of members for gameplay::Vector4, including all inherited members.
add(const Vector4 &v)gameplay::Vector4
add(const Vector4 &v1, const Vector4 &v2, Vector4 *dst)gameplay::Vector4 [static]
angle(const Vector4 &v1, const Vector4 &v2)gameplay::Vector4 [static]
clamp(const Vector4 &min, const Vector4 &max)gameplay::Vector4
clamp(const Vector4 &v, const Vector4 &min, const Vector4 &max, Vector4 *dst)gameplay::Vector4 [static]
distance(const Vector4 &v) const gameplay::Vector4
distanceSquared(const Vector4 &v) const gameplay::Vector4
dot(const Vector4 &v) const gameplay::Vector4
dot(const Vector4 &v1, const Vector4 &v2)gameplay::Vector4 [static]
fromColor(unsigned int color)gameplay::Vector4 [static]
isOne() const gameplay::Vector4
isZero() const gameplay::Vector4
length() const gameplay::Vector4
lengthSquared() const gameplay::Vector4
negate()gameplay::Vector4
normalize()gameplay::Vector4
normalize(Vector4 *dst) const gameplay::Vector4
one()gameplay::Vector4 [static]
operator!=(const Vector4 &v) const gameplay::Vector4 [inline]
operator*(float x) const gameplay::Vector4 [inline]
operator*=(float x)gameplay::Vector4 [inline]
operator+(const Vector4 &v) const gameplay::Vector4 [inline]
operator+=(const Vector4 &v)gameplay::Vector4 [inline]
operator-(const Vector4 &v) const gameplay::Vector4 [inline]
operator-() const gameplay::Vector4 [inline]
operator-=(const Vector4 &v)gameplay::Vector4 [inline]
operator/(float x) const gameplay::Vector4 [inline]
operator<(const Vector4 &v) const gameplay::Vector4 [inline]
operator==(const Vector4 &v) const gameplay::Vector4 [inline]
scale(float scalar)gameplay::Vector4
set(float x, float y, float z, float w)gameplay::Vector4
set(const float *array)gameplay::Vector4
set(const Vector4 &v)gameplay::Vector4
set(const Vector4 &p1, const Vector4 &p2)gameplay::Vector4
subtract(const Vector4 &v)gameplay::Vector4
subtract(const Vector4 &v1, const Vector4 &v2, Vector4 *dst)gameplay::Vector4 [static]
unitW()gameplay::Vector4 [static]
unitX()gameplay::Vector4 [static]
unitY()gameplay::Vector4 [static]
unitZ()gameplay::Vector4 [static]
Vector4()gameplay::Vector4
Vector4(float x, float y, float z, float w)gameplay::Vector4
Vector4(const float *array)gameplay::Vector4
Vector4(const Vector4 &p1, const Vector4 &p2)gameplay::Vector4
Vector4(const Vector4 &copy)gameplay::Vector4
wgameplay::Vector4
xgameplay::Vector4
ygameplay::Vector4
zgameplay::Vector4
zero()gameplay::Vector4 [static]
~Vector4()gameplay::Vector4
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