| addRef() | gameplay::Ref | |
| bind() | gameplay::VertexAttributeBinding | |
| create(Mesh *mesh, Effect *effect) | gameplay::VertexAttributeBinding | [static] |
| create(const VertexFormat &vertexFormat, void *vertexPointer, Effect *effect) | gameplay::VertexAttributeBinding | [static] |
| getRefCount() const | gameplay::Ref | |
| Ref() | gameplay::Ref | [protected] |
| Ref(const Ref ©) | gameplay::Ref | [protected] |
| release() | gameplay::Ref | |
| unbind() | gameplay::VertexAttributeBinding | |
| ~Ref() | gameplay::Ref | [protected, virtual] |
1.7.6.1