addRef() | gameplay::Ref | |
bind() | gameplay::VertexAttributeBinding | |
create(Mesh *mesh, Effect *effect) | gameplay::VertexAttributeBinding | [static] |
create(const VertexFormat &vertexFormat, void *vertexPointer, Effect *effect) | gameplay::VertexAttributeBinding | [static] |
getRefCount() const | gameplay::Ref | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
unbind() | gameplay::VertexAttributeBinding | |
~Ref() | gameplay::Ref | [protected, virtual] |