_bottomToTop | gameplay::VerticalLayout | [protected] |
_spacing | gameplay::VerticalLayout | [protected] |
addRef() | gameplay::Ref | |
getBottomToTop() | gameplay::VerticalLayout | |
getRefCount() const | gameplay::Ref | |
getSpacing() const | gameplay::VerticalLayout | |
getType() | gameplay::VerticalLayout | [virtual] |
LAYOUT_ABSOLUTE enum value | gameplay::Layout | |
LAYOUT_FLOW enum value | gameplay::Layout | |
LAYOUT_VERTICAL enum value | gameplay::Layout | |
Ref() | gameplay::Ref | [protected] |
Ref(const Ref ©) | gameplay::Ref | [protected] |
release() | gameplay::Ref | |
setBottomToTop(bool bottomToTop) | gameplay::VerticalLayout | |
setSpacing(int spacing) | gameplay::VerticalLayout | |
touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex) | gameplay::Layout | [protected, virtual] |
Type enum name | gameplay::Layout | |
update(const Container *container) | gameplay::VerticalLayout | [protected, virtual] |
VerticalLayout() | gameplay::VerticalLayout | [protected] |
~Ref() | gameplay::Ref | [protected, virtual] |
~VerticalLayout() | gameplay::VerticalLayout | [protected, virtual] |