29 #ifndef ANIMATION_CACHE_H 30 #define ANIMATION_CACHE_H 32 #include "scene/resources/animation.h" 33 #include "scene/3d/skeleton.h" 50 Path() {
object=NULL; skeleton=NULL; node=NULL; bone_idx=-1; valid=
false; spatial=NULL; }
61 void _node_exit_tree(
Node *p_node);
65 void _animation_changed();
69 static void _bind_methods();
73 void set_track_transform(
int p_idx,
const Transform& p_transform);
74 void set_track_value(
int p_idx,
const Variant& p_value);
77 void set_all(
float p_time,
float p_delta=0);
80 void set_root(
Node* p_root);
85 #endif // ANIMATION_CACHE_H
Definition: string_db.h:48
Definition: skeleton.h:38
Definition: animation_cache.h:35
Definition: variant.h:379