body_shape.h
1 /*************************************************************************/
2 /* body_shape.h */
3 /*************************************************************************/
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29 #ifndef COLLISION_SHAPE_H
30 #define COLLISION_SHAPE_H
31 
32 #include "scene/3d/spatial.h"
33 #include "scene/resources/shape.h"
34 
35 class CollisionShape : public Spatial {
36 
37  OBJ_TYPE( CollisionShape, Spatial );
38  OBJ_CATEGORY("3D Physics Nodes");
39 
40  Ref<Shape> shape;
41 
42  /*
43  RID _get_visual_instance_rid() const;
44 
45 
46  void _update_indicator();
47 
48  RID material;
49  RID indicator;
50  RID indicator_instance;
51  */
52 
53  Node* debug_shape;
54 
55  void resource_changed(RES res);
56 
57  bool updating_body;
58  bool unparenting;
59  bool trigger;
60 
61  bool can_update_body;
62 
63  int update_shape_index;
64 
65  void _update_body();
66  void _add_to_collision_object(Object* p_cshape);
67 
68  void _set_update_shape_index(int p_index);
69  int _get_update_shape_index() const;
70 
71  void _create_debug_shape();
72 
73 protected:
74 
75  void _notification(int p_what);
76  static void _bind_methods();
77 
78 public:
79 
80  void make_convex_from_brothers();
81 
82  void set_shape(const Ref<Shape> &p_shape);
83  Ref<Shape> get_shape() const;
84 
85  void set_updating_body(bool p_update);
86  bool is_updating_body() const;
87 
88  void set_trigger(bool p_trigger);
89  bool is_trigger() const;
90 
91  int get_collision_object_shape_index() const { return _get_update_shape_index(); }
92 
94  ~CollisionShape();
95 };
96 
97 #endif // BODY_VOLUME_H
98 
Definition: node.h:42
Definition: body_shape.h:35
Definition: object.h:317
Definition: spatial.h:56