box_shape.h
1 /*************************************************************************/
2 /* box_shape.h */
3 /*************************************************************************/
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29 #ifndef BOX_SHAPE_H
30 #define BOX_SHAPE_H
31 
32 #include "scene/resources/shape.h"
33 
34 class BoxShape : public Shape {
35 
36  OBJ_TYPE(BoxShape,Shape);
37  Vector3 extents;
38 
39 protected:
40 
41  static void _bind_methods();
42 
43  virtual void _update_shape();
44  virtual Vector<Vector3> _gen_debug_mesh_lines();
45 
46 public:
47 
48  void set_extents(const Vector3& p_extents);
49  Vector3 get_extents() const;
50 
51  BoxShape();
52 };
53 
54 #endif // BOX_SHAPE_H
Definition: vector3.h:38
Definition: shape.h:35
Definition: box_shape.h:34