button_group.h
1 /*************************************************************************/
2 /* button_group.h */
3 /*************************************************************************/
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29 #ifndef BUTTON_GROUP_H
30 #define BUTTON_GROUP_H
31 
32 #include "scene/gui/box_container.h"
33 
34 
35 class BaseButton;
36 
37 class ButtonGroup : public BoxContainer {
38 
39  OBJ_TYPE(ButtonGroup,BoxContainer);
40 
41 
42  Set<BaseButton*> buttons;
43 
44 
45  Array _get_button_list() const;
46  void _pressed(Object *p_button);
47 
48 protected:
49 friend class BaseButton;
50 
51  void _add_button(BaseButton *p_button);
52  void _remove_button(BaseButton *p_button);
53 
54  static void _bind_methods();
55 public:
56 
57  void get_button_list(List<BaseButton*> *p_buttons) const;
58  BaseButton *get_pressed_button() const;
59  BaseButton *get_focused_button() const;
60  void set_pressed_button(BaseButton *p_button);
61  int get_pressed_button_index() const;
62 
63  ButtonGroup();
64 };
65 
66 #endif // BUTTON_GROUP_H
Definition: array.h:38
Definition: base_button.h:40
Definition: list.h:44
Definition: button_group.h:37
Definition: box_container.h:34
Definition: object.h:317