capsule_shape.h
1 /*************************************************************************/
2 /* capsule_shape.h */
3 /*************************************************************************/
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29 #ifndef CAPSULE_SHAPE_H
30 #define CAPSULE_SHAPE_H
31 
32 #include "scene/resources/shape.h"
33 
34 class CapsuleShape : public Shape {
35 
36  OBJ_TYPE(CapsuleShape,Shape);
37  float radius;
38  float height;
39 
40 protected:
41 
42  static void _bind_methods();
43 
44  virtual void _update_shape();
45 
46  virtual Vector<Vector3> _gen_debug_mesh_lines();
47 public:
48 
49  void set_radius(float p_radius);
50  float get_radius() const;
51  void set_height(float p_height);
52  float get_height() const;
53 
54 
55  CapsuleShape();
56 };
57 
58 #endif // CAPSULE_SHAPE_H
Definition: capsule_shape.h:34
Definition: shape.h:35