This is the complete list of members for ShaderGraph, including all inherited members.
_bind_methods() (defined in ShaderGraph) | ShaderGraph | protectedstatic |
_call_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) (defined in Object) | Object | protected |
_call_deferred_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error) (defined in Object) | Object | protected |
_change_notify(const char *p_what="") (defined in Object) | Object | inline |
_changed_callback(Object *p_changed, const char *p_prop) (defined in Object) | Object | protectedvirtual |
_clear_internal_resource_paths(const Variant &p_var) (defined in Object) | Object | protected |
_get(const StringName &p_name, Variant &r_property) const (defined in Object) | Object | inlineprotected |
_get_bind_methods (defined in Object) | Object | inlineprotectedstatic |
_get_category() (defined in Object) | Object | inlineprotectedstatic |
_get_get (defined in Object) | Object | inlineprotected |
_get_get_property_list (defined in Object) | Object | inlineprotected |
_get_meta_list_bind() const (defined in Object) | Object | protected |
_get_method_list_bind() const (defined in Object) | Object | protected |
_get_notification (defined in Object) | Object | inlineprotected |
_get_property_list(List< PropertyInfo > *p_list) const (defined in Object) | Object | inlineprotected |
_get_property_list_bind() const (defined in Object) | Object | protected |
_get_property_listv(List< PropertyInfo > *p_list, bool p_reversed) const (defined in Object) | Object | inlineprotectedvirtual |
_get_set (defined in Object) | Object | inlineprotected |
_get_type_namev() const (defined in Object) | Object | inlineprotectedvirtual |
_get_valid_parents_static(List< String > *p_parents) (defined in Object) | Object | protectedstatic |
_getv(const StringName &p_name, Variant &r_property) const (defined in Object) | Object | inlineprotectedvirtual |
_initialize_typev() (defined in Object) | Object | inlineprotectedvirtual |
_is_gpl_reversed() const (defined in Object) | Object | inline |
_is_queued_for_deletion (defined in Object) | Object | |
_notification(int p_notification) (defined in Object) | Object | inlineprotected |
_notificationv(int p_notification, bool p_reversed) (defined in Object) | Object | inlineprotectedvirtual |
_resource_path_changed() (defined in Resource) | Resource | protectedvirtual |
_set(const StringName &p_name, const Variant &p_property) (defined in Object) | Object | inlineprotected |
_set_path(const String &p_path) (defined in Resource) | Resource | protected |
_setv(const StringName &p_name, const Variant &p_property) (defined in Object) | Object | inlineprotectedvirtual |
_take_over_path(const String &p_path) (defined in Resource) | Resource | protected |
add_change_receptor(Object *p_receptor) (defined in Object) | Object | |
add_user_signal(const MethodInfo &p_signal) (defined in Object) | Object | |
call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) (defined in Object) | Object | virtual |
call(const StringName &p_name, VARIANT_ARG_LIST) (defined in Object) | Object | |
call_deferred(const StringName &p_method, VARIANT_ARG_LIST) (defined in Object) | Object | |
call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) (defined in Object) | Object | virtual |
call_multilevel(const StringName &p_name, VARIANT_ARG_LIST) (defined in Object) | Object | |
call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) (defined in Object) | Object | virtual |
callv(const StringName &p_method, const Array &p_args) (defined in Object) | Object | |
can_reload_from_file() (defined in Resource) | Resource | virtual |
can_translate_messages() const (defined in Object) | Object | inline |
cancel_delete() (defined in Object) | Object | protected |
cast_to() (defined in Object) | Object | inline |
cast_to() const (defined in Object) | Object | inline |
clear(ShaderType p_which) (defined in ShaderGraph) | ShaderGraph | |
clear_internal_resource_paths() (defined in Object) | Object | |
color_ramp_node_get_colors(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
color_ramp_node_get_offsets(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
color_ramp_node_set_ramp(ShaderType p_which, int p_id, const DVector< Color > &p_colors, const DVector< real_t > &p_offsets) (defined in ShaderGraph) | ShaderGraph | |
comment_node_get_text(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
comment_node_set_text(ShaderType p_which, int p_id, const String &p_comment) (defined in ShaderGraph) | ShaderGraph | |
connect(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, const Vector< Variant > &p_binds=Vector< Variant >(), uint32_t p_flags=0) (defined in Object) | Object | |
CONNECT_DEFERRED enum value (defined in Object) | Object | |
connect_node(ShaderType p_which, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) (defined in ShaderGraph) | ShaderGraph | |
CONNECT_ONESHOT enum value (defined in Object) | Object | |
CONNECT_PERSIST enum value (defined in Object) | Object | |
ConnectFlags enum name (defined in Object) | Object | |
cubemap_input_node_get_value(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
cubemap_input_node_set_value(ShaderType p_which, int p_id, const Ref< CubeMap > &p_cubemap) (defined in ShaderGraph) | ShaderGraph | |
curve_map_node_get_points(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
curve_map_node_set_points(ShaderType p_which, int p_id, const DVector< Vector2 > &p_points) (defined in ShaderGraph) | ShaderGraph | |
default_get_value(ShaderType p_which, int p_id, int p_param) (defined in ShaderGraph) | ShaderGraph | |
default_set_value(ShaderType p_which, int p_id, int p_param, const Variant &p_value) (defined in ShaderGraph) | ShaderGraph | |
disconnect(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) (defined in Object) | Object | |
disconnect_node(ShaderType p_which, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) (defined in ShaderGraph) | ShaderGraph | |
duplicate(bool p_subresources=false) (defined in Resource) | Resource | |
duplicate_nodes(ShaderType p_which, List< int > &p_nodes) (defined in ShaderGraph) | ShaderGraph | |
emit_changed() (defined in Resource) | Resource | protected |
emit_signal(const StringName &p_name, VARIANT_ARG_LIST) (defined in Object) | Object | |
emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount) (defined in Object) | Object | |
generate_ids(ShaderType p_type, int count) (defined in ShaderGraph) | ShaderGraph | |
get(const StringName &p_name, bool *r_valid=NULL) const (defined in Object) | Object | |
get_all_signal_connections(List< Connection > *p_connections) const (defined in Object) | Object | |
get_argument_options(const StringName &p_function, int p_idx, List< String > *r_options) const (defined in Object) | Object | virtual |
get_category_static() (defined in Object) | Object | inlinestatic |
get_default_texture_param(const StringName &p_param) const (defined in Shader) | Shader | |
get_default_texture_param_list(List< StringName > *r_textures) const (defined in Shader) | Shader | |
get_fragment_code() const (defined in Shader) | Shader | |
get_graph_error(ShaderType p_type) const (defined in ShaderGraph) | ShaderGraph | |
get_import_metadata() const (defined in Resource) | Resource | |
get_inheritance_list_static(List< String > *p_inheritance_list) (defined in Object) | Object | inlinestatic |
get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List< SlotInfo > *r_slots) (defined in ShaderGraph) | ShaderGraph | static |
get_instance_ID() const (defined in Object) | Object | inline |
get_light_code() const (defined in Shader) | Shader | |
get_meta(const String &p_name) const (defined in Object) | Object | |
get_meta_list(List< String > *p_list) const (defined in Object) | Object | |
get_method_list(List< MethodInfo > *p_list) const (defined in Object) | Object | |
get_mode() const (defined in Shader) | Shader | |
get_name() const (defined in Resource) | Resource | |
get_node_connections(ShaderType p_which, List< Connection > *p_connections) const (defined in ShaderGraph) | ShaderGraph | |
get_node_input_slot_count(Mode p_mode, ShaderType p_shader_type, NodeType p_type) (defined in ShaderGraph) | ShaderGraph | static |
get_node_input_slot_type(Mode p_mode, ShaderType p_shader_type, NodeType p_type, int p_idx) (defined in ShaderGraph) | ShaderGraph | static |
get_node_list(ShaderType p_which, List< int > *p_node_list) const (defined in ShaderGraph) | ShaderGraph | |
get_node_output_slot_count(Mode p_mode, ShaderType p_shader_type, NodeType p_type) (defined in ShaderGraph) | ShaderGraph | static |
get_node_output_slot_type(Mode p_mode, ShaderType p_shader_type, NodeType p_type, int p_idx) (defined in ShaderGraph) | ShaderGraph | static |
get_param_list(List< PropertyInfo > *p_params) const (defined in Shader) | Shader | |
get_parent_type_static() (defined in Object) | Object | inlinestatic |
get_path() const (defined in Resource) | Resource | |
get_property_list(List< PropertyInfo > *p_list, bool p_reversed=false) const (defined in Object) | Object | |
get_rid() const (defined in Shader) | Shader | virtual |
get_save_type() const (defined in Object) | Object | inlinevirtual |
get_script() const (defined in Object) | Object | |
get_script_instance() const (defined in Object) | Object | inline |
get_signal_connection_list(const StringName &p_signal, List< Connection > *p_connections) const (defined in Object) | Object | |
get_signal_list(List< MethodInfo > *p_signals) const (defined in Object) | Object | |
get_static_property_type(const StringName &p_property, bool *r_valid=NULL) const (defined in Object) | Object | |
get_subindex() const (defined in Resource) | Resource | |
get_translatable_strings(List< String > *p_strings) const (defined in Object) | Object | virtual |
get_type() const (defined in Object) | Object | inlinevirtual |
get_type_input_count(NodeType p_type) (defined in ShaderGraph) | ShaderGraph | static |
get_type_input_type(NodeType p_type, int p_idx) (defined in ShaderGraph) | ShaderGraph | static |
get_type_name() const (defined in Object) | Object | inline |
get_type_output_count(NodeType p_type) (defined in ShaderGraph) | ShaderGraph | static |
get_type_output_type(NodeType p_type, int p_idx) (defined in ShaderGraph) | ShaderGraph | static |
get_type_ptr_static() (defined in Object) | Object | inlinestatic |
get_type_static() (defined in Object) | Object | inlinestatic |
get_valid_parents_static(List< String > *p_parents) (defined in Object) | Object | protectedstatic |
get_vertex_code() const (defined in Shader) | Shader | |
getvar(const Variant &p_key, bool *r_valid=NULL) const (defined in Object) | Object | virtual |
GRAPH_ERROR_CYCLIC enum value (defined in ShaderGraph) | ShaderGraph | |
GRAPH_ERROR_MISSING_CONNECTIONS enum value (defined in ShaderGraph) | ShaderGraph | |
GRAPH_OK enum value (defined in ShaderGraph) | ShaderGraph | |
GraphError enum name (defined in ShaderGraph) | ShaderGraph | |
has_meta(const String &p_name) const (defined in Object) | Object | |
has_method(const StringName &p_method) const (defined in Object) | Object | |
has_param(const StringName &p_param) const (defined in Shader) | Shader | |
init_ref() (defined in Reference) | Reference | |
initialize_type() (defined in Object) | Object | static |
input_node_get_name(ShaderType p_which, int p_id) (defined in ShaderGraph) | ShaderGraph | |
input_node_set_name(ShaderType p_which, int p_id, const String &p_name) (defined in ShaderGraph) | ShaderGraph | |
is_blocking_signals() const (defined in Object) | Object | |
is_connected(const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const (defined in Object) | Object | |
is_node_connected(ShaderType p_which, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) const (defined in ShaderGraph) | ShaderGraph | |
is_queued_for_deletion() const (defined in Object) | Object | |
is_referenced() const (defined in Reference) | Reference | inline |
is_slot_connected(ShaderType p_which, int p_dst_id, int slot_id) (defined in ShaderGraph) | ShaderGraph | |
is_type(const String &p_type) const (defined in Object) | Object | inlinevirtual |
is_type_ptr(void *p_ptr) const (defined in Object) | Object | inlinevirtual |
is_type_valid(Mode p_mode, ShaderType p_type) (defined in ShaderGraph) | ShaderGraph | static |
Mode enum name (defined in Shader) | Shader | |
MODE_CANVAS_ITEM enum value (defined in Shader) | Shader | |
MODE_MATERIAL enum value (defined in Shader) | Shader | |
MODE_MAX enum value (defined in Shader) | Shader | |
MODE_POST_PROCESS enum value (defined in Shader) | Shader | |
node_add(ShaderType p_type, NodeType p_node_type, int p_id) (defined in ShaderGraph) | ShaderGraph | |
NODE_COLOR_RAMP enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_COMMENT enum value (defined in ShaderGraph) | ShaderGraph | |
node_count(ShaderType p_which, int p_type) (defined in ShaderGraph) | ShaderGraph | |
NODE_CUBEMAP_INPUT enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_CURVE_MAP enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_DEFAULT_TEXTURE enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_DOT_PROD enum value (defined in ShaderGraph) | ShaderGraph | |
node_get_pos(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
node_get_state(ShaderType p_type, int p_node) const (defined in ShaderGraph) | ShaderGraph | |
node_get_type(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
NODE_INPUT enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_OUTPUT enum value (defined in ShaderGraph) | ShaderGraph | |
node_remove(ShaderType p_which, int p_id) (defined in ShaderGraph) | ShaderGraph | |
NODE_RGB_CONST enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_RGB_INPUT enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_RGB_OP enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_SCALAR_CONST enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_SCALAR_FUNC enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_SCALAR_INPUT enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_SCALAR_INTERP enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_SCALAR_OP enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_SCALAR_TO_VEC enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_SCREEN_TEX enum value (defined in ShaderGraph) | ShaderGraph | |
node_set_pos(ShaderType p_which, int p_id, const Point2 &p_pos) (defined in ShaderGraph) | ShaderGraph | |
node_set_state(ShaderType p_type, int p_id, const Variant &p_state) (defined in ShaderGraph) | ShaderGraph | |
NODE_TEXTURE_INPUT enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_TIME enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_TYPE_MAX enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_VEC_CONST enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_VEC_FUNC enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_VEC_INPUT enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_VEC_INTERP enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_VEC_LEN enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_VEC_OP enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_VEC_SCALAR_OP enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_VEC_TO_SCALAR enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_VEC_TO_XFORM enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_XFORM_CONST enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_XFORM_INPUT enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_XFORM_MULT enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_XFORM_TO_VEC enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_XFORM_VEC_INV_MULT enum value (defined in ShaderGraph) | ShaderGraph | |
NODE_XFORM_VEC_MULT enum value (defined in ShaderGraph) | ShaderGraph | |
NodeType enum name (defined in ShaderGraph) | ShaderGraph | |
notification(int p_notification, bool p_reversed=false) (defined in Object) | Object | |
NOTIFICATION_POSTINITIALIZE enum value (defined in Object) | Object | |
NOTIFICATION_PREDELETE enum value (defined in Object) | Object | |
notify_change_to_owners() (defined in Resource) | Resource | protected |
Object() (defined in Object) | Object | |
reference() (defined in Reference) | Reference | |
Reference() (defined in Reference) | Reference | |
reference_get_count() const (defined in Reference) | Reference | |
register_custom_data_to_otdb() (defined in Object) | Object | inlinestatic |
register_owner(Object *p_owner) (defined in Resource) | Resource | |
reload_from_file() (defined in Resource) | Resource | virtual |
remap_param(const StringName &p_param) const (defined in Shader) | Shader | inline |
remove_change_receptor(Object *p_receptor) (defined in Object) | Object | |
Resource() (defined in Resource) | Resource | |
rgb_const_node_get_value(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
rgb_const_node_set_value(ShaderType p_which, int p_id, const Color &p_value) (defined in ShaderGraph) | ShaderGraph | |
rgb_input_node_get_value(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
rgb_input_node_set_value(ShaderType p_which, int p_id, const Color &p_value) (defined in ShaderGraph) | ShaderGraph | |
RGB_MAX_OP enum value (defined in ShaderGraph) | ShaderGraph | |
RGB_OP_BURN enum value (defined in ShaderGraph) | ShaderGraph | |
RGB_OP_DARKEN enum value (defined in ShaderGraph) | ShaderGraph | |
RGB_OP_DIFFERENCE enum value (defined in ShaderGraph) | ShaderGraph | |
RGB_OP_DODGE enum value (defined in ShaderGraph) | ShaderGraph | |
RGB_OP_HARD_LIGHT enum value (defined in ShaderGraph) | ShaderGraph | |
RGB_OP_LIGHTEN enum value (defined in ShaderGraph) | ShaderGraph | |
rgb_op_node_get_op(ShaderType p_which, float p_id) const (defined in ShaderGraph) | ShaderGraph | |
rgb_op_node_set_op(ShaderType p_which, float p_id, RGBOp p_op) (defined in ShaderGraph) | ShaderGraph | |
RGB_OP_OVERLAY enum value (defined in ShaderGraph) | ShaderGraph | |
RGB_OP_SCREEN enum value (defined in ShaderGraph) | ShaderGraph | |
RGB_OP_SOFT_LIGHT enum value (defined in ShaderGraph) | ShaderGraph | |
RGBOp enum name (defined in ShaderGraph) | ShaderGraph | |
scalar_const_node_get_value(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
scalar_const_node_set_value(ShaderType p_which, int p_id, float p_value) (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_ABS enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_ACOS enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_ASIN enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_ATAN enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_CEIL enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_COS enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_COSH enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_EXP enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_FLOOR enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_FRAC enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_LOG enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_NEGATE enum value (defined in ShaderGraph) | ShaderGraph | |
scalar_func_node_get_function(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
scalar_func_node_set_function(ShaderType p_which, int p_id, ScalarFunc p_func) (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_ROUND enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_SATURATE enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_SIGN enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_SIN enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_SINH enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_SQRT enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_TAN enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_FUNC_TANH enum value (defined in ShaderGraph) | ShaderGraph | |
scalar_input_node_get_value(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
scalar_input_node_set_value(ShaderType p_which, int p_id, float p_value) (defined in ShaderGraph) | ShaderGraph | |
SCALAR_MAX_FUNC enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_MAX_OP enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_OP_ADD enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_OP_ATAN2 enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_OP_DIV enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_OP_MAX enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_OP_MIN enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_OP_MOD enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_OP_MUL enum value (defined in ShaderGraph) | ShaderGraph | |
scalar_op_node_get_op(ShaderType p_which, float p_id) const (defined in ShaderGraph) | ShaderGraph | |
scalar_op_node_set_op(ShaderType p_which, float p_id, ScalarOp p_op) (defined in ShaderGraph) | ShaderGraph | |
SCALAR_OP_POW enum value (defined in ShaderGraph) | ShaderGraph | |
SCALAR_OP_SUB enum value (defined in ShaderGraph) | ShaderGraph | |
ScalarFunc enum name (defined in ShaderGraph) | ShaderGraph | |
ScalarOp enum name (defined in ShaderGraph) | ShaderGraph | |
set(const StringName &p_name, const Variant &p_value, bool *r_valid=NULL) (defined in Object) | Object | |
set_block_signals(bool p_block) (defined in Object) | Object | |
set_code(const String &p_vertex, const String &p_fragment, const String &p_light, int p_fragment_ofs=0, int p_light_ofs=0) (defined in Shader) | Shader | |
set_default_texture_param(const StringName &p_param, const Ref< Texture > &p_texture) (defined in Shader) | Shader | |
set_import_metadata(const Ref< ResourceImportMetadata > &p_metadata) (defined in Resource) | Resource | |
set_message_translation(bool p_enable) (defined in Object) | Object | inline |
set_meta(const String &p_name, const Variant &p_value) (defined in Object) | Object | |
set_name(const String &p_name) (defined in Resource) | Resource | |
set_path(const String &p_path, bool p_take_over=false) (defined in Resource) | Resource | virtual |
set_script(const RefPtr &p_script) (defined in Object) | Object | |
set_script_instance(ScriptInstance *p_instance) (defined in Object) | Object | |
set_subindex(int p_sub_index) (defined in Resource) | Resource | |
setvar(const Variant &p_key, const Variant &p_value, bool *r_valid=NULL) (defined in Object) | Object | virtual |
Shader(Mode p_mode) (defined in Shader) | Shader | |
SHADER_TYPE_FRAGMENT enum value (defined in ShaderGraph) | ShaderGraph | |
SHADER_TYPE_LIGHT enum value (defined in ShaderGraph) | ShaderGraph | |
SHADER_TYPE_MAX enum value (defined in ShaderGraph) | ShaderGraph | |
SHADER_TYPE_VERTEX enum value (defined in ShaderGraph) | ShaderGraph | |
ShaderGraph(Mode p_mode) (defined in ShaderGraph) | ShaderGraph | |
ShaderType enum name (defined in ShaderGraph) | ShaderGraph | |
SLOT_IN enum value (defined in ShaderGraph) | ShaderGraph | |
SLOT_MAX enum value (defined in ShaderGraph) | ShaderGraph | |
SLOT_OUT enum value (defined in ShaderGraph) | ShaderGraph | |
SLOT_TYPE_SCALAR enum value (defined in ShaderGraph) | ShaderGraph | |
SLOT_TYPE_TEXTURE enum value (defined in ShaderGraph) | ShaderGraph | |
SLOT_TYPE_VEC enum value (defined in ShaderGraph) | ShaderGraph | |
SLOT_TYPE_XFORM enum value (defined in ShaderGraph) | ShaderGraph | |
SlotDir enum name (defined in ShaderGraph) | ShaderGraph | |
SlotType enum name (defined in ShaderGraph) | ShaderGraph | |
texture_input_node_get_value(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
texture_input_node_set_value(ShaderType p_which, int p_id, const Ref< Texture > &p_texture) (defined in ShaderGraph) | ShaderGraph | |
texture_node_get_filter_size(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
texture_node_get_filter_strength(ShaderType p_which, float p_id) const (defined in ShaderGraph) | ShaderGraph | |
texture_node_set_filter_size(ShaderType p_which, int p_id, int p_size) (defined in ShaderGraph) | ShaderGraph | |
texture_node_set_filter_strength(ShaderType p_which, float p_id, float p_strength) (defined in ShaderGraph) | ShaderGraph | |
tr(const StringName &p_message) const (defined in Object) | Object | |
unreference() (defined in Reference) | Reference | |
unregister_owner(Object *p_owner) (defined in Resource) | Resource | |
vec_const_node_get_value(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
vec_const_node_set_value(ShaderType p_which, int p_id, const Vector3 &p_value) (defined in ShaderGraph) | ShaderGraph | |
VEC_FUNC_HSV2RGB enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_FUNC_NEGATE enum value (defined in ShaderGraph) | ShaderGraph | |
vec_func_node_get_function(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
vec_func_node_set_function(ShaderType p_which, int p_id, VecFunc p_func) (defined in ShaderGraph) | ShaderGraph | |
VEC_FUNC_NORMALIZE enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_FUNC_RECIPROCAL enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_FUNC_RGB2HSV enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_FUNC_SATURATE enum value (defined in ShaderGraph) | ShaderGraph | |
vec_input_node_get_value(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
vec_input_node_set_value(ShaderType p_which, int p_id, const Vector3 &p_value) (defined in ShaderGraph) | ShaderGraph | |
VEC_MAX_FUNC enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_MAX_OP enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_OP_ADD enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_OP_CROSS enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_OP_DIV enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_OP_MAX enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_OP_MIN enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_OP_MOD enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_OP_MUL enum value (defined in ShaderGraph) | ShaderGraph | |
vec_op_node_get_op(ShaderType p_which, float p_id) const (defined in ShaderGraph) | ShaderGraph | |
vec_op_node_set_op(ShaderType p_which, float p_id, VecOp p_op) (defined in ShaderGraph) | ShaderGraph | |
VEC_OP_POW enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_OP_SUB enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_SCALAR_MAX_OP enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_SCALAR_OP_DIV enum value (defined in ShaderGraph) | ShaderGraph | |
VEC_SCALAR_OP_MUL enum value (defined in ShaderGraph) | ShaderGraph | |
vec_scalar_op_node_get_op(ShaderType p_which, float p_id) const (defined in ShaderGraph) | ShaderGraph | |
vec_scalar_op_node_set_op(ShaderType p_which, float p_id, VecScalarOp p_op) (defined in ShaderGraph) | ShaderGraph | |
VEC_SCALAR_OP_POW enum value (defined in ShaderGraph) | ShaderGraph | |
VecFunc enum name (defined in ShaderGraph) | ShaderGraph | |
VecOp enum name (defined in ShaderGraph) | ShaderGraph | |
VecScalarOp enum name (defined in ShaderGraph) | ShaderGraph | |
xform_const_node_get_value(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
xform_const_node_set_value(ShaderType p_which, int p_id, const Transform &p_value) (defined in ShaderGraph) | ShaderGraph | |
xform_input_node_get_value(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
xform_input_node_set_value(ShaderType p_which, int p_id, const Transform &p_value) (defined in ShaderGraph) | ShaderGraph | |
xform_vec_mult_node_get_no_translation(ShaderType p_which, int p_id) const (defined in ShaderGraph) | ShaderGraph | |
xform_vec_mult_node_set_no_translation(ShaderType p_which, int p_id, bool p_no_translation) (defined in ShaderGraph) | ShaderGraph | |
XL_MESSAGE(const StringName &p_message) const (defined in Object) | Object | |
~Object() (defined in Object) | Object | virtual |
~Reference() (defined in Reference) | Reference | |
~Resource() (defined in Resource) | Resource | |
~Shader() (defined in Shader) | Shader | |
~ShaderGraph() (defined in ShaderGraph) | ShaderGraph |