collision_polygon_2d.h
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2 /* collision_polygon_2d.h */
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29 #ifndef COLLISION_POLYGON_2D_H
30 #define COLLISION_POLYGON_2D_H
31 
32 #include "scene/2d/node_2d.h"
33 #include "scene/resources/shape_2d.h"
34 
35 
36 
37 class CollisionPolygon2D : public Node2D {
38 
39  OBJ_TYPE(CollisionPolygon2D,Node2D);
40 public:
41 
42  enum BuildMode {
43  BUILD_SOLIDS,
44  BUILD_SEGMENTS,
45  };
46 
47 protected:
48 
49 
50  Rect2 aabb;
51  BuildMode build_mode;
52  Vector<Point2> polygon;
53  bool trigger;
54  bool unparenting;
55 
56  void _add_to_collision_object(Object *p_obj);
57  void _update_parent();
58 
59  bool can_update_body;
60  int shape_from;
61  int shape_to;
62 
63  void _set_shape_range(const Vector2& p_range);
64  Vector2 _get_shape_range() const;
65 
66  Vector< Vector<Vector2> > _decompose_in_convex();
67 
68 protected:
69 
70  void _notification(int p_what);
71  static void _bind_methods();
72 public:
73 
74  void set_trigger(bool p_trigger);
75  bool is_trigger() const;
76 
77  void set_build_mode(BuildMode p_mode);
78  BuildMode get_build_mode() const;
79 
80  void set_polygon(const Vector<Point2>& p_polygon);
81  Vector<Point2> get_polygon() const;
82 
83  virtual Rect2 get_item_rect() const;
84 
85  int get_collision_object_first_shape() const { return shape_from; }
86  int get_collision_object_last_shape() const { return shape_to; }
87 
89 };
90 
91 VARIANT_ENUM_CAST( CollisionPolygon2D::BuildMode );
92 
93 #endif // COLLISION_POLYGON_2D_H
Definition: math_2d.h:204
Definition: math_2d.h:65
Definition: collision_polygon_2d.h:37
Definition: node_2d.h:34
Definition: vector.h:43
Definition: object.h:317