collision_shape_2d.h
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2 /* collision_shape_2d.h */
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29 #ifndef COLLISION_SHAPE_2D_H
30 #define COLLISION_SHAPE_2D_H
31 
32 #include "scene/2d/node_2d.h"
33 #include "scene/resources/shape_2d.h"
34 
35 class CollisionShape2D : public Node2D {
36 
37  OBJ_TYPE(CollisionShape2D,Node2D);
38  Ref<Shape2D> shape;
39  Rect2 rect;
40  bool trigger;
41  bool unparenting;
42  bool can_update_body;
43  void _shape_changed();
44  int update_shape_index;
45 
46  void _set_update_shape_index(int p_index);
47  int _get_update_shape_index() const;
48 
49 protected:
50 
51  void _update_parent();
52  void _notification(int p_what);
53  static void _bind_methods();
54 
55  void _add_to_collision_object(Object *p_obj);
56 public:
57 
58  void set_shape(const Ref<Shape2D>& p_shape);
59  Ref<Shape2D> get_shape() const;
60  virtual Rect2 get_item_rect() const;
61  void set_trigger(bool p_trigger);
62  bool is_trigger() const;
63 
64  int get_collision_object_shape_index() const { return _get_update_shape_index(); }
65 
67 };
68 
69 #endif // COLLISION_SHAPE_2D_H
Definition: math_2d.h:204
Definition: collision_shape_2d.h:35
Definition: node_2d.h:34
Definition: object.h:317