concave_polygon_shape.h
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2 /* concave_polygon_shape.h */
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29 #ifndef CONCAVE_POLYGON_SHAPE_H
30 #define CONCAVE_POLYGON_SHAPE_H
31 
32 #include "scene/resources/shape.h"
33 
34 class ConcavePolygonShape : public Shape {
35 
36  OBJ_TYPE(ConcavePolygonShape,Shape);
37 
38  struct DrawEdge {
39 
40  Vector3 a;
41  Vector3 b;
42  bool operator<(const DrawEdge& p_edge) const {
43  if (a==p_edge.a)
44  return b<p_edge.b;
45  else
46  return a<p_edge.a;
47  }
48 
49  DrawEdge(const Vector3& p_a=Vector3(),const Vector3& p_b=Vector3()) {
50  a=p_a;
51  b=p_b;
52  if (a<b) {
53  SWAP(a,b);
54  }
55  }
56  };
57 
58 protected:
59 
60 
61  bool _set(const StringName& p_name, const Variant& p_value);
62  bool _get(const StringName& p_name,Variant &r_ret) const;
63  void _get_property_list( List<PropertyInfo> *p_list) const;
64  static void _bind_methods();
65 
66  virtual void _update_shape();
67  virtual Vector<Vector3> _gen_debug_mesh_lines();
68 public:
69 
70  void set_faces(const DVector<Vector3>& p_faces);
71  DVector<Vector3> get_faces() const;
72 
73 
75 };
76 
77 #endif // CONCAVE_POLYGON_SHAPE_H
Definition: variant.h:74
Definition: string_db.h:48
Definition: vector3.h:38
Definition: shape.h:35
Definition: concave_polygon_shape.h:34