input_map.h
1 /*************************************************************************/
2 /* input_map.h */
3 /*************************************************************************/
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29 #ifndef INPUT_MAP_H
30 #define INPUT_MAP_H
31 
32 
33 #include "object.h"
34 
35 class InputMap : public Object {
36 
37  OBJ_TYPE( InputMap, Object );
38  static InputMap *singleton;
39 
40  struct Action {
41  int id;
42  List<InputEvent> inputs;
43  };
44  mutable Map<StringName, Action> input_map;
45  mutable Map<int,StringName> input_id_map;
46 
47  List<InputEvent>::Element *_find_event(List<InputEvent> &p_list,const InputEvent& p_event) const;
48 
49  Array _get_action_list(const StringName& p_action);
50  Array _get_actions();
51 
52 protected:
53 
54  static void _bind_methods();
55 public:
56 
57  static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; }
58 
59 
60  bool has_action(const StringName& p_action) const;
61  int get_action_id(const StringName& p_action) const;
62  StringName get_action_from_id(int p_id) const;
63  List<StringName> get_actions() const;
64  void add_action(const StringName& p_action);
65  void erase_action(const StringName& p_action);
66 
67  void action_add_event(const StringName& p_action,const InputEvent& p_event);
68  bool action_has_event(const StringName& p_action,const InputEvent& p_event);
69  void action_erase_event(const StringName& p_action,const InputEvent& p_event);
70 
71  const List<InputEvent> *get_action_list(const StringName& p_action);
72  bool event_is_action(const InputEvent& p_event, const StringName& p_action) const;
73  bool event_is_joy_motion_action_pressed(const InputEvent& p_event) const;
74 
75 
76  void load_from_globals();
77  void load_default();
78 
79  InputMap();
80 };
81 
82 #endif // INPUT_MAP_H
Definition: array.h:38
Definition: string_db.h:48
Definition: input_event.h:263
Definition: input_map.h:35
Definition: object.h:317