1 #ifndef LIGHTOCCLUDER2D_H 2 #define LIGHTOCCLUDER2D_H 4 #include "scene/2d/node_2d.h" 14 CULL_COUNTER_CLOCKWISE
26 static void _bind_methods();
32 void set_closed(
bool p_closed);
33 bool is_closed()
const;
35 void set_cull_mode(CullMode p_mode);
36 CullMode get_cull_mode()
const;
38 virtual RID get_rid()
const;
44 VARIANT_ENUM_CAST(OccluderPolygon2D::CullMode);
59 void _notification(
int p_what);
60 static void _bind_methods();
66 void set_occluder_light_mask(
int p_mask);
67 int get_occluder_light_mask()
const;
73 #endif // LIGHTOCCLUDER2D_H
Definition: light_occluder_2d.h:6
Definition: resource.h:89
Definition: light_occluder_2d.h:46