main.h
1 /*************************************************************************/
2 /* main.h */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* http://www.godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
9 /* */
10 /* Permission is hereby granted, free of charge, to any person obtaining */
11 /* a copy of this software and associated documentation files (the */
12 /* "Software"), to deal in the Software without restriction, including */
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14 /* distribute, sublicense, and/or sell copies of the Software, and to */
15 /* permit persons to whom the Software is furnished to do so, subject to */
16 /* the following conditions: */
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18 /* The above copyright notice and this permission notice shall be */
19 /* included in all copies or substantial portions of the Software. */
20 /* */
21 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
22 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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28 /*************************************************************************/
29 #ifndef MAIN_H
30 #define MAIN_H
31 
36 #include "error_list.h"
37 #include "typedefs.h"
38 
39 
40 class Main {
41 
42  static void print_help(const char* p_binary);
43  static uint64_t last_ticks;
44  static uint64_t target_ticks;
45  static float time_accum;
46  static uint32_t frames;
47  static uint32_t frame;
48  static bool force_redraw_requested;
49 public:
50 
51  static Error setup(const char *execpath,int argc, char *argv[],bool p_second_phase=true);
52  static Error setup2();
53  static bool start();
54  static bool iteration();
55  static void cleanup();
56  static void force_redraw();
57 };
58 
59 #endif
Definition: main.h:40