mesh_instance.h
1 /*************************************************************************/
2 /* mesh_instance.h */
3 /*************************************************************************/
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29 #ifndef MESH_INSTANCE_H
30 #define MESH_INSTANCE_H
31 
32 #include "scene/3d/visual_instance.h"
33 #include "scene/resources/mesh.h"
34 
39 
40  OBJ_TYPE( MeshInstance, GeometryInstance );
41 
42  Ref<Mesh> mesh;
43  NodePath skeleton_path;
44 
45  struct MorphTrack {
46 
47  int idx;
48  float value;
49  MorphTrack() { idx=0; value=0; }
50  };
51 
52  Map<StringName,MorphTrack> morph_tracks;
53 
54  void _resolve_skeleton_path();
55 
56 protected:
57 
58  bool _set(const StringName& p_name, const Variant& p_value);
59  bool _get(const StringName& p_name,Variant &r_ret) const;
60  void _get_property_list( List<PropertyInfo> *p_list) const;
61 
62  void _notification(int p_what);
63  static void _bind_methods();
64 public:
65 
66  void set_mesh(const Ref<Mesh>& p_mesh);
67  Ref<Mesh> get_mesh() const;
68 
69  void set_skeleton_path(const NodePath& p_skeleton);
70  NodePath get_skeleton_path();
71 
72  Node* create_trimesh_collision_node();
73  void create_trimesh_collision();
74 
75  Node* create_convex_collision_node();
76  void create_convex_collision();
77 
78  virtual AABB get_aabb() const;
79  virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
80 
81  MeshInstance();
82  ~MeshInstance();
83 };
84 
85 #endif
Definition: variant.h:74
Definition: path_db.h:41
Definition: node.h:42
Definition: aabb.h:43
Definition: mesh_instance.h:38
Definition: string_db.h:48
Definition: visual_instance.h:84