multimesh.h
1 /*************************************************************************/
2 /* multimesh.h */
3 /*************************************************************************/
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29 #ifndef MULTIMESH_H
30 #define MULTIMESH_H
31 
32 #include "scene/resources/mesh.h"
33 
34 
35 class MultiMesh : public Resource {
36 
37  OBJ_TYPE( MultiMesh, Resource );
38  RES_BASE_EXTENSION("mmsh");
39 
40  AABB aabb;
41  Ref<Mesh> mesh;
42  RID multimesh;
43 protected:
44 
45  static void _bind_methods();
46 
47  void _set_transform_array(const DVector<Vector3>& p_array);
48  DVector<Vector3> _get_transform_array() const;
49 
50  void _set_color_array(const DVector<Color>& p_array);
51  DVector<Color> _get_color_array() const;
52 
53 public:
54 
55  void set_mesh(const Ref<Mesh>& p_mesh);
56  Ref<Mesh> get_mesh() const;
57 
58  void set_instance_count(int p_count);
59  int get_instance_count() const;
60 
61  void set_instance_transform(int p_instance, const Transform& p_transform);
62  Transform get_instance_transform(int p_instance) const;
63 
64  void set_instance_color(int p_instance, const Color& p_color);
65  Color get_instance_color(int p_instance) const;
66 
67  void set_aabb(const AABB& p_aabb);
68  virtual AABB get_aabb() const;
69 
70  void generate_aabb();
71 
72  virtual RID get_rid() const;
73 
74  MultiMesh();
75  ~MultiMesh();
76 
77 };
78 
79 #endif // MULTI_MESH_H
Definition: aabb.h:43
Definition: color.h:37
Definition: transform.h:38
Definition: resource.h:89
Definition: rid.h:47
Definition: multimesh.h:35