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parallax_layer.h
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/*************************************************************************/
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/* parallax_layer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PARALLAX_LAYER_H
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#define PARALLAX_LAYER_H
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#include "scene/2d/node_2d.h"
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class
ParallaxLayer
:
public
Node2D
{
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OBJ_TYPE(
ParallaxLayer
,
Node2D
);
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Point2
orig_offset;
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Point2
orig_scale;
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Size2
motion_scale;
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Vector2
mirroring;
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void
_update_mirroring();
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protected
:
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void
_notification(
int
p_what);
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static
void
_bind_methods();
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public
:
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void
set_motion_scale(
const
Size2
& p_scale);
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Size2
get_motion_scale()
const
;
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void
set_mirroring(
const
Size2
& p_mirroring);
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Size2
get_mirroring()
const
;
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void
set_base_offset_and_scale(
const
Point2
& p_offsetf,
float
p_scale);
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ParallaxLayer
();
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};
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#endif // PARALLAX_LAYER_H
ParallaxLayer
Definition:
parallax_layer.h:34
Vector2
Definition:
math_2d.h:65
Node2D
Definition:
node_2d.h:34
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