portal.h
1 /*************************************************************************/
2 /* portal.h */
3 /*************************************************************************/
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5 /* GODOT ENGINE */
6 /* http://www.godotengine.org */
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8 /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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29 #ifndef PORTAL_H
30 #define PORTAL_H
31 
32 #include "scene/3d/visual_instance.h"
38 /* Portal Logic:
39  If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
40  otherwise, a portal connects to the parent room
41 */
42 
43 
44 
45 class Portal : public VisualInstance {
46 
47  OBJ_TYPE(Portal, VisualInstance);
48 
49  RID portal;
50 
51  bool enabled;
52  float disable_distance;
53  Color disabled_color;
54  float connect_range;
55 
56  AABB aabb;
57 
58  virtual RES _get_gizmo_geometry() const;
59 
60 protected:
61 
62  bool _set(const StringName& p_name, const Variant& p_value);
63  bool _get(const StringName& p_name,Variant &r_ret) const;
64  void _get_property_list( List<PropertyInfo> *p_list) const;
65 
66  static void _bind_methods();
67 
68 public:
69 
70  virtual AABB get_aabb() const;
71  virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
72 
73  void set_enabled(bool p_enabled);
74  bool is_enabled() const;
75 
76  void set_disable_distance(float p_distance);
77  float get_disable_distance() const;
78 
79  void set_disabled_color(const Color& p_disabled_color);
80  Color get_disabled_color() const;
81 
82  void set_shape(const Vector<Point2>& p_shape);
83  Vector<Point2> get_shape() const;
84 
85  void set_connect_range(float p_range);
86  float get_connect_range() const;
87 
88  Portal();
89  ~Portal();
90 
91 };
92 
93 #endif
Definition: variant.h:74
Definition: aabb.h:43
Definition: color.h:37
Definition: string_db.h:48
Definition: rid.h:47
Definition: vector.h:43
Definition: visual_instance.h:39
Definition: portal.h:45