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3d
quad.h
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/*************************************************************************/
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/* quad.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef QUAD_H
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#define QUAD_H
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#include "scene/3d/visual_instance.h"
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#include "rid.h"
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class
Quad
:
public
GeometryInstance
{
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OBJ_TYPE(
Quad
,
GeometryInstance
);
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Vector3::Axis axis;
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bool
centered;
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Vector2
offset;
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Vector2
size;
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AABB
aabb;
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bool
configured;
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bool
pending_update;
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RID
mesh;
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void
_update();
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protected
:
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void
_notification(
int
p_what);
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static
void
_bind_methods();
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public
:
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void
set_axis(Vector3::Axis p_axis);
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Vector3::Axis get_axis()
const
;
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void
set_size(
const
Vector2
& p_sizze);
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Vector2
get_size()
const
;
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void
set_offset(
const
Vector2
& p_offset);
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Vector2
get_offset()
const
;
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void
set_centered(
bool
p_enabled);
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bool
is_centered()
const
;
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virtual
DVector<Face3>
get_faces(uint32_t p_usage_flags)
const
;
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virtual
AABB
get_aabb()
const
;
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Quad
();
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};
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#endif // QUAD_H
AABB
Definition:
aabb.h:43
Quad
Definition:
quad.h:36
RID
Definition:
rid.h:47
Vector2
Definition:
math_2d.h:65
DVector< Face3 >
GeometryInstance
Definition:
visual_instance.h:84
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