quad.h
1 /*************************************************************************/
2 /* quad.h */
3 /*************************************************************************/
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29 #ifndef QUAD_H
30 #define QUAD_H
31 
32 
33 #include "scene/3d/visual_instance.h"
34 #include "rid.h"
35 
36 class Quad : public GeometryInstance {
37 
38  OBJ_TYPE(Quad,GeometryInstance);
39 
40  Vector3::Axis axis;
41  bool centered;
42  Vector2 offset;
43  Vector2 size;
44 
45  AABB aabb;
46  bool configured;
47  bool pending_update;
48  RID mesh;
49 
50  void _update();
51 
52 protected:
53 
54  void _notification(int p_what);
55  static void _bind_methods();
56 public:
57 
58  void set_axis(Vector3::Axis p_axis);
59  Vector3::Axis get_axis() const;
60 
61  void set_size(const Vector2& p_sizze);
62  Vector2 get_size() const;
63 
64  void set_offset(const Vector2& p_offset);
65  Vector2 get_offset() const;
66 
67  void set_centered(bool p_enabled);
68  bool is_centered() const;
69 
70  virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
71  virtual AABB get_aabb() const;
72 
73  Quad();
74 };
75 
76 
77 #endif // QUAD_H
Definition: aabb.h:43
Definition: quad.h:36
Definition: rid.h:47
Definition: math_2d.h:65
Definition: visual_instance.h:84