quick_hull.h
1 /*************************************************************************/
2 /* quick_hull.h */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* http://www.godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
9 /* */
10 /* Permission is hereby granted, free of charge, to any person obtaining */
11 /* a copy of this software and associated documentation files (the */
12 /* "Software"), to deal in the Software without restriction, including */
13 /* without limitation the rights to use, copy, modify, merge, publish, */
14 /* distribute, sublicense, and/or sell copies of the Software, and to */
15 /* permit persons to whom the Software is furnished to do so, subject to */
16 /* the following conditions: */
17 /* */
18 /* The above copyright notice and this permission notice shall be */
19 /* included in all copies or substantial portions of the Software. */
20 /* */
21 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
22 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
23 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
24 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
25 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
26 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
27 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
28 /*************************************************************************/
29 #ifndef QUICK_HULL_H
30 #define QUICK_HULL_H
31 
32 #include "aabb.h"
33 #include "set.h"
34 #include "list.h"
35 #include "geometry.h"
36 
37 class QuickHull {
38 
39 public:
40 
41 
42  struct Edge {
43 
44  union {
45  uint32_t vertices[2];
46  uint64_t id;
47  };
48 
49 
50  bool operator<(const Edge& p_edge) const {
51  return id < p_edge.id;
52  }
53 
54  Edge(int p_vtx_a=0,int p_vtx_b=0) {
55 
56  if (p_vtx_a>p_vtx_b) {
57  SWAP(p_vtx_a,p_vtx_b);
58  }
59 
60  vertices[0]=p_vtx_a;
61  vertices[1]=p_vtx_b;
62  }
63  };
64 
65  struct Face {
66 
67  Plane plane;
68  int vertices[3];
69  Vector<int> points_over;
70 
71  bool operator<(const Face& p_face) const {
72 
73  return points_over.size() < p_face.points_over.size();
74  }
75 
76  };
77 private:
78 
79  struct FaceConnect {
80  List<Face>::Element *left,*right;
81  FaceConnect() { left=NULL; right=NULL; }
82  };
83  struct RetFaceConnect {
85  RetFaceConnect() { left=NULL; right=NULL; }
86  };
87 
88 public:
89 
90  static uint32_t debug_stop_after;
91  static Error build(const Vector<Vector3>& p_points,Geometry::MeshData& r_mesh);
92 
93 };
94 
95 #endif // QUICK_HULL_H
Definition: list.h:49
Definition: geometry.h:816
Definition: quick_hull.h:37
Definition: quick_hull.h:65
Definition: plane.h:35
Definition: quick_hull.h:42