range.h
1 /*************************************************************************/
2 /* range.h */
3 /*************************************************************************/
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5 /* GODOT ENGINE */
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28 /*************************************************************************/
29 #ifndef RANGE_H
30 #define RANGE_H
31 
32 #include "scene/gui/control.h"
36 class Range : public Control {
37 
38  OBJ_TYPE( Range, Control );
39 
40 
41  struct Shared {
42  double val,min,max;
43  double step,page;
44  bool exp_unit_value;
45  Set<Range*> owners;
46  void emit_value_changed();
47  void emit_changed(const char *p_what="");
48  };
49 
50  Shared *shared;
51 
52  void _ref_shared(Shared *p_shared);
53  void _unref_shared();
54 
55  void _share(Node *p_range);
56 
57  void _value_changed_notify();
58  void _changed_notify(const char *p_what="");
59 
60 protected:
61 
62  virtual void _value_changed(double) {}
63 
64  static void _bind_methods();
65 
66  bool _rounded_values;
67 public:
68 
69  void set_val(double p_val);
70  void set_min(double p_min);
71  void set_max(double p_max);
72  void set_step(double p_step);
73  void set_page(double p_page);
74  void set_unit_value(double p_value);
75 
76  double get_val() const;
77  double get_min() const;
78  double get_max() const;
79  double get_step() const;
80  double get_page() const;
81  double get_unit_value() const;
82 
83  void set_rounded_values(bool p_enable);
84  bool is_rounded_values() const;
85 
86  void set_exp_unit_value(bool p_enable);
87  bool is_unit_value_exp() const;
88 
89  void share(Range *p_range);
90  void unshare();
91 
92  Range();
93  ~Range();
94 
95 };
96 
97 #endif
Definition: node.h:42
Definition: range.h:36
Definition: control.h:47