ray_cast.h
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2 /* ray_cast.h */
3 /*************************************************************************/
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29 #ifndef RAY_CAST_H
30 #define RAY_CAST_H
31 
32 #include "scene/3d/spatial.h"
33 
34 class RayCast : public Spatial {
35 
36  OBJ_TYPE(RayCast,Spatial);
37 
38 
39  bool enabled;
40  bool collided;
41  ObjectID against;
42  int against_shape;
43  Vector3 collision_point;
44  Vector3 collision_normal;
45 
46  Vector3 cast_to;
47 
48  Set<RID> exclude;
49 
50 protected:
51 
52  void _notification(int p_what);
53  static void _bind_methods();
54 public:
55 
56  void set_enabled(bool p_enabled);
57  bool is_enabled() const;
58 
59  void set_cast_to(const Vector3& p_point);
60  Vector3 get_cast_to() const;
61 
62  bool is_colliding() const;
63  Object *get_collider() const;
64  int get_collider_shape() const;
65  Vector3 get_collision_point() const;
66  Vector3 get_collision_normal() const;
67 
68  void add_exception_rid(const RID& p_rid);
69  void add_exception(const Object* p_object);
70  void remove_exception_rid(const RID& p_rid);
71  void remove_exception(const Object* p_object);
72  void clear_exceptions();
73 
74  RayCast();
75 };
76 
77 #endif // RAY_CAST_H
Definition: vector3.h:38
Definition: rid.h:47
Definition: object.h:317
Definition: ray_cast.h:34
Definition: spatial.h:56