ray_cast_2d.h
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2 /* ray_cast_2d.h */
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29 #ifndef RAY_CAST_2D_H
30 #define RAY_CAST_2D_H
31 
32 #include "scene/2d/node_2d.h"
33 
34 class RayCast2D : public Node2D {
35 
36  OBJ_TYPE(RayCast2D,Node2D);
37 
38 
39  bool enabled;
40  bool collided;
41  ObjectID against;
42  int against_shape;
43  Vector2 collision_point;
44  Vector2 collision_normal;
45  Set<RID> exclude;
46  uint32_t layer_mask;
47  uint32_t type_mask;
48 
49 
50  Vector2 cast_to;
51 protected:
52 
53  void _notification(int p_what);
54  static void _bind_methods();
55 public:
56 
57  void set_enabled(bool p_enabled);
58  bool is_enabled() const;
59 
60  void set_cast_to(const Vector2& p_point);
61  Vector2 get_cast_to() const;
62 
63  void set_layer_mask(uint32_t p_mask);
64  uint32_t get_layer_mask() const;
65 
66  void set_type_mask(uint32_t p_mask);
67  uint32_t get_type_mask() const;
68 
69  bool is_colliding() const;
70  Object *get_collider() const;
71  int get_collider_shape() const;
72  Vector2 get_collision_point() const;
73  Vector2 get_collision_normal() const;
74 
75  void add_exception_rid(const RID& p_rid);
76  void add_exception(const Object* p_object);
77  void remove_exception_rid(const RID& p_rid);
78  void remove_exception(const Object* p_object);
79  void clear_exceptions();
80 
81  RayCast2D();
82 };
83 
84 #endif // RAY_CAST_2D_H
Definition: rid.h:47
Definition: ray_cast_2d.h:34
Definition: math_2d.h:65
Definition: node_2d.h:34
Definition: object.h:317