ray_shape.h
1 /*************************************************************************/
2 /* ray_shape.h */
3 /*************************************************************************/
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29 #ifndef RAY_SHAPE_H
30 #define RAY_SHAPE_H
31 #include "scene/resources/shape.h"
32 
33 class RayShape : public Shape {
34 
35  OBJ_TYPE(RayShape,Shape);
36  float length;
37 
38 protected:
39 
40  static void _bind_methods();
41  virtual void _update_shape();
42  virtual Vector<Vector3> _gen_debug_mesh_lines();
43 public:
44 
45  void set_length(float p_length);
46  float get_length() const;
47 
48  RayShape();
49 };
50 #endif // RAY_SHAPE_H
Definition: shape.h:35
Definition: ray_shape.h:33