remote_transform_2d.h
1 /*************************************************************************/
2 /* remote_transform_2d.h */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
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8 /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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28 /*************************************************************************/
29 #include "scene/2d/node_2d.h"
30 
31 class RemoteTransform2D : public Node2D {
32 
33  OBJ_TYPE(RemoteTransform2D,Node2D);
34 
35  NodePath remote_node;
36 
37  ObjectID cache;
38 
39  void _update_remote();
40  void _update_cache();
41  //void _node_exited_scene();
42 protected:
43 
44  static void _bind_methods();
45  void _notification(int p_what);
46 public:
47 
48  void set_remote_node(const NodePath& p_remote_node);
49  NodePath get_remote_node() const;
50 
52 };
Definition: path_db.h:41
Definition: node_2d.h:34
Definition: remote_transform_2d.h:31