resource_preloader.h
1 /*************************************************************************/
2 /* resource_preloader.h */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* http://www.godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
9 /* */
10 /* Permission is hereby granted, free of charge, to any person obtaining */
11 /* a copy of this software and associated documentation files (the */
12 /* "Software"), to deal in the Software without restriction, including */
13 /* without limitation the rights to use, copy, modify, merge, publish, */
14 /* distribute, sublicense, and/or sell copies of the Software, and to */
15 /* permit persons to whom the Software is furnished to do so, subject to */
16 /* the following conditions: */
17 /* */
18 /* The above copyright notice and this permission notice shall be */
19 /* included in all copies or substantial portions of the Software. */
20 /* */
21 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
22 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
23 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
24 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
25 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
26 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
27 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
28 /*************************************************************************/
29 #ifndef RESOURCE_PRELOADER_H
30 #define RESOURCE_PRELOADER_H
31 
32 
33 #include "scene/main/node.h"
34 
35 class ResourcePreloader : public Node {
36 
37  OBJ_TYPE(ResourcePreloader,Node);
38 
39  Map<StringName,RES > resources;
40 
41 
42  void _set_resources(const Array& p_data);
43  Array _get_resources() const;
44  DVector<String> _get_resource_list() const;
45 
46 protected:
47 
48  static void _bind_methods();
49 
50 public:
51 
52  void add_resource(const StringName& p_name,const RES& p_resource);
53  void remove_resource(const StringName& p_name);
54  void rename_resource(const StringName& p_from_name,const StringName& p_to_name);
55  bool has_resource(const StringName& p_name) const;
56  RES get_resource(const StringName& p_name) const;
57 
58  void get_resource_list(List<StringName> *p_list);
59 
60 
62 };
63 
64 #endif // RESOURCE_PRELOADER_H
Definition: array.h:38
Definition: reference.h:78
Definition: node.h:42
Definition: string_db.h:48
Definition: resource_preloader.h:35
Definition: map.h:41
Definition: dvector.h:43