room.h
1 /*************************************************************************/
2 /* room.h */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
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8 /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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28 /*************************************************************************/
29 #ifndef ROOM_BOUNDS_H
30 #define ROOM_BOUNDS_H
31 
32 #include "resource.h"
33 #include "bsp_tree.h"
37 class RoomBounds : public Resource {
38 
39  OBJ_TYPE( RoomBounds, Resource );
40  RES_BASE_EXTENSION("room");
41 
42  RID area;
43  DVector<Face3> geometry_hint;
44 
45  void _regenerate_bsp();
46  void _regenerate_bsp_cubic();
47 protected:
48 
49  static void _bind_methods();
50 
51 public:
52 
53  virtual RID get_rid();
54 
55  void set_bounds( const BSP_Tree& p_bounds );
56  BSP_Tree get_bounds() const;
57 
58  void set_geometry_hint(const DVector<Face3>& geometry_hint);
59  const DVector<Face3>& get_geometry_hint() const;
60 
61  RoomBounds();
62  ~RoomBounds();
63 
64 };
65 
66 #endif // ROOM_H
Definition: room.h:37
Definition: resource.h:89
Definition: rid.h:47
Definition: bsp_tree.h:42