scenario_fx.h
1 /*************************************************************************/
2 /* scenario_fx.h */
3 /*************************************************************************/
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29 #ifndef SCENARIO_FX_H
30 #define SCENARIO_FX_H
31 
32 #include "scene/3d/spatial.h"
33 
34 
40 class WorldEnvironment : public Spatial {
41 
42  OBJ_TYPE(WorldEnvironment,Spatial );
43 
44  Ref<Environment> environment;
45 
46 protected:
47 
48  void _notification(int p_what);
49  static void _bind_methods();
50 public:
51  void set_environment(const Ref<Environment>& p_environment);
52  Ref<Environment> get_environment() const;
53 
55 
56 };
57 
58 #endif
Definition: scenario_fx.h:40
Definition: spatial.h:56