29 #ifndef SCENE_STRING_NAMES_H 30 #define SCENE_STRING_NAMES_H 32 #include "string_db.h" 37 friend void unregister_scene_types();
42 static void free() { memdelete( singleton); singleton=NULL; }
46 _FORCE_INLINE_
static SceneStringNames* get_singleton() {
return singleton; }
188 #endif // SCENE_STRING_NAMES_H
Definition: string_db.h:48
friend void register_scene_types()
Definition: register_scene_types.cpp:238
Definition: scene_string_names.h:34