scene_string_names.h
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2 /* scene_string_names.h */
3 /*************************************************************************/
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29 #ifndef SCENE_STRING_NAMES_H
30 #define SCENE_STRING_NAMES_H
31 
32 #include "string_db.h"
33 #include "path_db.h"
35 
36 friend void register_scene_types();
37 friend void unregister_scene_types();
38 
39  static SceneStringNames* singleton;
40 
41  static void create() { singleton = memnew(SceneStringNames); }
42  static void free() { memdelete( singleton); singleton=NULL; }
43 
45 public:
46  _FORCE_INLINE_ static SceneStringNames* get_singleton() { return singleton; }
47 
48 
49  StringName resized;
50  StringName dot;
51  StringName doubledot;
52  StringName draw;
53  StringName hide;
54  StringName visibility_changed;
55  StringName input_event;
56  StringName _input_event;
57  StringName item_rect_changed;
58  StringName shader_shader;
59  StringName shader_unshaded;
60  StringName shading_mode;
61  StringName enter_tree;
62  StringName exit_tree;
63  StringName size_flags_changed;
64  StringName minimum_size_changed;
65  StringName sleeping_state_changed;
66  StringName idle;
67  StringName iteration;
68  StringName update;
69  StringName updated;
70 
71  StringName line_separation;
72 
73  StringName mouse_enter;
74  StringName mouse_exit;
75  StringName focus_enter;
76  StringName focus_exit;
77 
78  StringName sort_children;
79 
80  StringName finished;
81  StringName animation_changed;
82 
83  StringName body_enter_shape;
84  StringName body_enter;
85  StringName body_exit_shape;
86  StringName body_exit;
87 
88  StringName area_enter_shape;
89  StringName area_exit_shape;
90 
91  StringName _body_inout;
92  StringName _area_inout;
93 
94 
95  StringName _get_gizmo_geometry;
96  StringName _can_gizmo_scale;
97 
98  StringName _fixed_process;
99  StringName _process;
100  StringName _enter_world;
101  StringName _exit_world;
102  StringName _enter_tree;
103  StringName _exit_tree;
104  StringName _draw;
105  StringName _input;
106  StringName _ready;
107 
108  StringName _pressed;
109  StringName _toggled;
110 
111  StringName _update_scroll;
112  StringName _update_xform;
113 
114  StringName _proxgroup_add;
115  StringName _proxgroup_remove;
116 
117  StringName grouped;
118  StringName ungrouped;
119 
120  StringName has_point;
121  StringName get_drag_data;
122  StringName can_drop_data;
123  StringName drop_data;
124 
125  StringName enter_screen;
126  StringName exit_screen;
127  StringName enter_viewport;
128  StringName exit_viewport;
129  StringName enter_camera;
130  StringName exit_camera;
131 
132  StringName _body_enter_tree;
133  StringName _body_exit_tree;
134 
135  StringName _area_enter_tree;
136  StringName _area_exit_tree;
137 
138  StringName changed;
139  StringName _shader_changed;
140 
141  StringName _spatial_editor_group;
142  StringName _request_gizmo;
143 
144  StringName offset;
145  StringName unit_offset;
146  StringName rotation_mode;
147  StringName rotate;
148  StringName v_offset;
149  StringName h_offset;
150 
151  StringName transform_pos;
152  StringName transform_rot;
153  StringName transform_scale;
154 
155  StringName _update_remote;
156  StringName _update_pairs;
157 
158  StringName area_enter;
159  StringName area_exit;
160 
161  StringName get_minimum_size;
162 
163  StringName play_play;
164 
165  StringName _im_update;
166  StringName _queue_update;
167 
168  StringName baked_light_changed;
169  StringName _baked_light_changed;
170 
171  StringName _mouse_enter;
172  StringName _mouse_exit;
173 
174  StringName frame_changed;
175 
176  StringName playback_speed;
177  StringName playback_active;
178  StringName autoplay;
179  StringName blend_times;
180  StringName speed;
181 
182  NodePath path_pp;
183 
184 
185 };
186 
187 
188 #endif // SCENE_STRING_NAMES_H
Definition: path_db.h:41
Definition: string_db.h:48
friend void register_scene_types()
Definition: register_scene_types.cpp:238
Definition: scene_string_names.h:34