segment_shape_2d.h
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2 /* segment_shape_2d.h */
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29 #ifndef SEGMENT_SHAPE_2D_H
30 #define SEGMENT_SHAPE_2D_H
31 
32 #include "scene/resources/shape_2d.h"
33 
34 class SegmentShape2D : public Shape2D {
35  OBJ_TYPE( SegmentShape2D, Shape2D );
36 
37  Vector2 a;
38  Vector2 b;
39 
40  void _update_shape();
41 protected:
42 
43  static void _bind_methods();
44 public:
45 
46  void set_a(const Vector2& p_a);
47  void set_b(const Vector2& p_b);
48 
49  Vector2 get_a() const;
50  Vector2 get_b() const;
51 
52  virtual void draw(const RID& p_to_rid,const Color& p_color);
53  virtual Rect2 get_rect() const;
54 
56 };
57 
58 
59 class RayShape2D : public Shape2D {
60  OBJ_TYPE( RayShape2D, Shape2D );
61 
62 
63  real_t length;
64 
65  void _update_shape();
66 protected:
67 
68  static void _bind_methods();
69 public:
70 
71  void set_length(real_t p_length);
72  real_t get_length() const;
73  virtual void draw(const RID& p_to_rid,const Color& p_color);
74  virtual Rect2 get_rect() const;
75 
76  RayShape2D();
77 };
78 
79 
80 #endif // SEGMENT_SHAPE_2D_H
Definition: segment_shape_2d.h:34
Definition: color.h:37
Definition: math_2d.h:204
Definition: shape_2d.h:34
Definition: rid.h:47
Definition: math_2d.h:65
Definition: segment_shape_2d.h:59