shape.h
1 /*************************************************************************/
2 /* shape.h */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* http://www.godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
9 /* */
10 /* Permission is hereby granted, free of charge, to any person obtaining */
11 /* a copy of this software and associated documentation files (the */
12 /* "Software"), to deal in the Software without restriction, including */
13 /* without limitation the rights to use, copy, modify, merge, publish, */
14 /* distribute, sublicense, and/or sell copies of the Software, and to */
15 /* permit persons to whom the Software is furnished to do so, subject to */
16 /* the following conditions: */
17 /* */
18 /* The above copyright notice and this permission notice shall be */
19 /* included in all copies or substantial portions of the Software. */
20 /* */
21 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
22 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
23 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
24 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
25 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
26 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
27 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
28 /*************************************************************************/
29 #ifndef SHAPE_H
30 #define SHAPE_H
31 
32 #include "resource.h"
33 class Mesh;
34 
35 class Shape : public Resource {
36 
37  OBJ_TYPE( Shape, Resource );
38  OBJ_SAVE_TYPE( Shape );
39  RES_BASE_EXTENSION("shp");
40  RID shape;
41 
42  Ref<Mesh> debug_mesh_cache;
43 
44 protected:
45 
46  _FORCE_INLINE_ RID get_shape() const { return shape; }
47  Shape(RID p_shape);
48 
49  virtual Vector<Vector3> _gen_debug_mesh_lines()=0;// { return Vector<Vector3>(); }
50 public:
51 
52  virtual RID get_rid() const { return shape; }
53 
54  Ref<Mesh> get_debug_mesh();
55 
56  void add_vertices_to_array(DVector<Vector3> &array, const Transform& p_xform);
57 
58  Shape();
59  ~Shape();
60 };
61 
62 #endif // SHAPE_H
Definition: mesh.h:40
Definition: transform.h:38
Definition: resource.h:89
Definition: rid.h:47
Definition: shape.h:35