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shape.h
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/*************************************************************************/
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/* shape.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SHAPE_H
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#define SHAPE_H
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#include "resource.h"
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class
Mesh
;
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class
Shape
:
public
Resource
{
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OBJ_TYPE(
Shape
,
Resource
);
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OBJ_SAVE_TYPE(
Shape
);
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RES_BASE_EXTENSION(
"shp"
);
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RID
shape;
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Ref<Mesh>
debug_mesh_cache;
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protected
:
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_FORCE_INLINE_
RID
get_shape()
const
{
return
shape; }
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Shape
(
RID
p_shape);
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virtual
Vector<Vector3>
_gen_debug_mesh_lines()=0;
// { return Vector<Vector3>(); }
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public
:
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virtual
RID
get_rid()
const
{
return
shape; }
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Ref<Mesh>
get_debug_mesh();
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void
add_vertices_to_array(
DVector<Vector3>
&array,
const
Transform
& p_xform);
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Shape
();
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~
Shape
();
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};
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#endif // SHAPE_H
Mesh
Definition:
mesh.h:40
Ref< Mesh >
Transform
Definition:
transform.h:38
Resource
Definition:
resource.h:89
RID
Definition:
rid.h:47
Shape
Definition:
shape.h:35
DVector< Vector3 >
Vector< Vector3 >
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