shape_2d.h
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2 /* shape_2d.h */
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29 #ifndef SHAPE_2D_H
30 #define SHAPE_2D_H
31 
32 #include "resource.h"
33 
34 class Shape2D : public Resource {
35  OBJ_TYPE( Shape2D, Resource );
36  OBJ_SAVE_TYPE( Shape2D );
37 
38  RID shape;
39  real_t custom_bias;
40 protected:
41 
42 
43  static void _bind_methods();
44  Shape2D(const RID& p_rid);
45 public:
46 
47  void set_custom_solver_bias(real_t p_bias);
48  real_t get_custom_solver_bias() const;
49 
50  bool collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
51  bool collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
52 
53  Variant collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
54  Variant collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
55 
56  virtual void draw(const RID& p_to_rid,const Color& p_color) {}
57  virtual Rect2 get_rect() const { return Rect2(); }
58  virtual RID get_rid() const;
59  Shape2D();
60  ~Shape2D();
61 };
62 
63 #endif // SHAPE_2D_H
Definition: variant.h:74
Definition: color.h:37
Definition: math_2d.h:204
Definition: shape_2d.h:34
Definition: resource.h:89
Definition: rid.h:47
Definition: math_2d.h:65
Definition: math_2d.h:554