slider.h
1 /*************************************************************************/
2 /* slider.h */
3 /*************************************************************************/
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29 #ifndef SLIDER_H
30 #define SLIDER_H
31 
32 #include "scene/gui/range.h"
33 
34 class Slider : public Range {
35 
36  OBJ_TYPE( Slider, Range );
37 
38  struct Grab {
39  int pos;
40  float uvalue;
41  bool active;
42  } grab;
43 
44  int ticks;
45  bool mouse_inside;
46  Orientation orientation;
47  float custom_step;
48 
49 
50 protected:
51 
52  void _input_event(InputEvent p_event);
53  void _notification(int p_what);
54  static void _bind_methods();
55  bool ticks_on_borders;
56 
57 public:
58 
59  virtual Size2 get_minimum_size() const;
60 
61  void set_custom_step(float p_custom_step);
62  float get_custom_step() const;
63 
64  void set_ticks(int p_count);
65  int get_ticks() const;
66 
67  void set_ticks_on_borders(bool);
68  bool get_ticks_on_borders() const;
69 
70  Slider(Orientation p_orientation=VERTICAL);
71 };
72 
73 
74 
75 class HSlider : public Slider {
76 
77  OBJ_TYPE( HSlider, Slider );
78 public:
79 
80  HSlider() : Slider(HORIZONTAL) { set_v_size_flags(0);}
81 };
82 
83 class VSlider : public Slider {
84 
85  OBJ_TYPE( VSlider, Slider );
86 public:
87 
88  VSlider() : Slider(VERTICAL) { set_h_size_flags(0);}
89 };
90 
91 #endif // SLIDER_H
Definition: slider.h:34
Definition: slider.h:75
Definition: range.h:36
Definition: input_event.h:263
Definition: math_2d.h:65
Definition: slider.h:83